#include "Runtime/Collision/InternalColliders.hpp" #include "Runtime/Collision/CCollidableAABox.hpp" #include "Runtime/Collision/CCollidableCollisionSurface.hpp" #include "Runtime/Collision/CCollidableSphere.hpp" namespace urde::InternalColliders { void AddTypes() { CCollisionPrimitive::InitAddType(CCollidableAABox::GetType()); CCollisionPrimitive::InitAddType(CCollidableCollisionSurface::GetType()); CCollisionPrimitive::InitAddType(CCollidableSphere::GetType()); } void AddColliders() { CCollisionPrimitive::InitAddCollider(Collide::AABox_AABox, "CCollidableAABox", "CCollidableAABox"); CCollisionPrimitive::InitAddCollider(Collide::Sphere_AABox, "CCollidableSphere", "CCollidableAABox"); CCollisionPrimitive::InitAddCollider(Collide::Sphere_Sphere, "CCollidableSphere", "CCollidableSphere"); CCollisionPrimitive::InitAddBooleanCollider(Collide::AABox_AABox_Bool, "CCollidableAABox", "CCollidableAABox"); CCollisionPrimitive::InitAddBooleanCollider(Collide::Sphere_AABox_Bool, "CCollidableSphere", "CCollidableAABox"); CCollisionPrimitive::InitAddBooleanCollider(Collide::Sphere_Sphere_Bool, "CCollidableSphere", "CCollidableSphere"); CCollisionPrimitive::InitAddMovingCollider(CCollidableAABox::CollideMovingAABox, "CCollidableAABox", "CCollidableAABox"); CCollisionPrimitive::InitAddMovingCollider(CCollidableAABox::CollideMovingSphere, "CCollidableAABox", "CCollidableSphere"); CCollisionPrimitive::InitAddMovingCollider(CCollidableSphere::CollideMovingAABox, "CCollidableSphere", "CCollidableAABox"); CCollisionPrimitive::InitAddMovingCollider(CCollidableSphere::CollideMovingSphere, "CCollidableSphere", "CCollidableSphere"); } } // namespace urde::InternalColliders