#include "CGameArea.hpp" namespace urde { void CGameArea::CAreaFog::SetCurrent() const { } void CGameArea::CAreaFog::Update(float dt) { } void CGameArea::CAreaFog::RollFogOut(float, float, const zeus::CColor& color) { } void CGameArea::CAreaFog::FadeFog(ERglFogMode, const zeus::CColor& color, const zeus::CVector2f& vec1, float, const zeus::CVector2f& vec2) { } void CGameArea::CAreaFog::SetFogExplicit(ERglFogMode, const zeus::CColor& color, const zeus::CVector2f& vec) { } bool CGameArea::CAreaFog::IsFogDisabled() const { } void CGameArea::CAreaFog::DisableFog() { } CDummyGameArea::CDummyGameArea(CInputStream& in, int mlvlVersion) { } bool CDummyGameArea::IGetScriptingMemoryAlways() const { } TAreaId CDummyGameArea::IGetAreaId() const { } ResId CDummyGameArea::IGetAreaAssetId() const { } bool CDummyGameArea::IIsActive() const { } TAreaId CDummyGameArea::IGetAttachedAreaId(int) const { } u32 CDummyGameArea::IGetNumAttachedAreas() const { } ResId CDummyGameArea::IGetStringTableAssetId() const { } const zeus::CTransform& CDummyGameArea::IGetTM() const { } static std::vector ReadDependencyList(CInputStream& in) { std::vector ret; u32 count = in.readUint32Big(); ret.reserve(count); for (int i=0 ; i 15) x88_areaId = in.readUint32Big(); else x88_areaId = -1; u32 attachedCount = in.readUint32Big(); x8c_attachedAreaIndices.reserve(attachedCount); for (int i=0 ; i