#ifndef __PSHAG_CTEXTURE_HPP__ #define __PSHAG_CTEXTURE_HPP__ #include "GCNTypes.hpp" #include "boo/graphicsdev/IGraphicsDataFactory.hpp" namespace pshag { class CTexture { u16 x4_w; u16 x6_h; boo::ITexture* m_booTex; public: enum class EClampMode { None, One }; u16 GetWidth() const {return x4_w;} u16 GetHeight() const {return x6_h;} void Load(int slot, EClampMode clamp); boo::ITexture* GetBooTexture() {return m_booTex;} }; } #endif // __PSHAG_CTEXTURE_HPP__