#include "CParticleElectric.hpp" namespace pshag { CParticleElectric::CParticleElectric(const TToken& desc) { } void CParticleElectric::Update(double) { } void CParticleElectric::Render() { } void CParticleElectric::SetOrientation(const Zeus::CTransform&) { } void CParticleElectric::SetTranslation(const Zeus::CVector3f&) { } void CParticleElectric::SetGlobalOrientation(const Zeus::CTransform&) { } void CParticleElectric::SetGlobalTranslation(const Zeus::CVector3f&) { } void CParticleElectric::SetGlobalScale(const Zeus::CVector3f&) { } void CParticleElectric::SetLocalScale(const Zeus::CVector3f&) { } void CParticleElectric::SetParticleEmission(bool) { } void CParticleElectric::SetModulationColor(const Zeus::CColor&) { } const Zeus::CTransform& CParticleElectric::GetOrientation() const { } const Zeus::CVector3f& CParticleElectric::GetTranslation() const { } const Zeus::CTransform& CParticleElectric::GetGlobalOrientation() const { } const Zeus::CVector3f& CParticleElectric::GetGlobalTranslation() const { } const Zeus::CVector3f& CParticleElectric::GetGlobalScale() const { } const Zeus::CColor& CParticleElectric::GetModulationColor() const { } bool CParticleElectric::IsSystemDeletable() const { } std::pair CParticleElectric::GetBounds() const { } u32 CParticleElectric::GetParticleCount() const { } bool CParticleElectric::SystemHasLight() const { } CLight CParticleElectric::GetLight() const { } bool CParticleElectric::GetParticleEmission() const { } void CParticleElectric::DestroyParticles() { } }