#pragma once #include "CEntity.hpp" namespace urde { class CScriptActorKeyframe : public CEntity { private: s32 x34_animationId; float x38_initialLifetime; float x3c_playbackRate; float x40_lifetime; union { struct { bool x44_24_looping : 1; bool x44_25_isPassive : 1; bool x44_26_fadeOut : 1; bool x44_27_timedLoop : 1; bool x44_28_playing : 1; bool x44_29_ : 1; }; u8 _dummy = 0; }; public: CScriptActorKeyframe(TUniqueId uid, std::string_view name, const CEntityInfo& info, s32 animId, bool looping, float lifetime, bool isPassive, u32 fadeOut, bool active, float totalPlayback); void Accept(IVisitor& visitor); void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr); void Think(float, CStateManager&); void UpdateEntity(TUniqueId, CStateManager&); bool IsPassive() const { return x44_25_isPassive; } void SetIsPassive(bool b) { x44_25_isPassive = b; } }; } // namespace urde