#pragma once #include "Runtime/IOStreams.hpp" #include "Runtime/Character/IMetaTrans.hpp" namespace urde { class CMetaTransSnap : public IMetaTrans { public: EMetaTransType GetType() const override { return EMetaTransType::Snap; } std::shared_ptr VGetTransitionTree(const std::weak_ptr& a, const std::weak_ptr& b, const CAnimSysContext& animSys) const override; }; } // namespace urde