#include "Runtime/Character/CTransition.hpp" namespace urde { CTransition::CTransition(CInputStream& in) : x0_id(in.readUint32Big()) , x4_animA(in.readUint32Big()) , x8_animB(in.readUint32Big()) , xc_trans(CMetaTransFactory::CreateMetaTrans(in)) {} } // namespace urde