#pragma once #include "RetroTypes.hpp" #include "Graphics/Shaders/CTexturedQuadFilter.hpp" namespace urde { class CStateManager; namespace MP1 { class CFaceplateDecoration { CAssetId x0_id; TToken x4_tex; bool xc_ready = false; rstl::optional m_texFilter; public: CFaceplateDecoration(CStateManager& stateMgr); void Update(float dt, CStateManager& stateMgr); void Draw(CStateManager& stateMgr); }; } // namespace MP1 } // namespace urde