#pragma once #include "World/CPatterned.hpp" namespace urde::MP1 { class CBloodFlower : public CPatterned { public: DEFINE_PATTERNED(BloodFlower) CBloodFlower(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&, const CPatternedInfo&, CAssetId, CAssetId, const CActorParameters&, CAssetId, const CDamageInfo&, const CDamageInfo&, const CDamageInfo&, CAssetId, CAssetId, CAssetId, float, CAssetId, u32); }; } // namespace urde::MP1