set(MP1_WORLD_SOURCES CNewIntroBoss.hpp CNewIntroBoss.cpp CBeetle.hpp CBeetle.cpp CWarWasp.hpp CWarWasp.cpp CElitePirate.hpp CElitePirate.cpp CBloodFlower.hpp CBloodFlower.cpp CChozoGhost.hpp CChozoGhost.cpp CSpacePirate.hpp CSpacePirate.cpp CParasite.hpp CParasite.cpp CBabygoth.hpp CBabygoth.cpp CTryclops.hpp CTryclops.cpp CFireFlea.hpp CFireFlea.cpp CEyeball.hpp CEyeball.cpp CAtomicAlpha.hpp CAtomicAlpha.cpp CAtomicBeta.hpp CAtomicBeta.cpp CFlickerBat.hpp CFlickerBat.cpp CFlyingPirate.hpp CFlyingPirate.cpp CMetroidPrimeRelay.hpp CMetroidPrimeRelay.cpp CMetroidPrimeExo.hpp CMetroidPrimeExo.cpp CMetroidPrimeProjectile.hpp CMetroidPrimeProjectile.cpp CActorContraption.hpp CActorContraption.cpp CThardusRockProjectile.hpp CThardusRockProjectile.cpp CMetroidBeta.hpp CMetroidBeta.cpp CMetroid.hpp CMetroid.cpp CMetaree.hpp CMetaree.cpp CBurrower.hpp CBurrower.cpp CPuffer.hpp CPuffer.cpp CMagdolite.hpp CMagdolite.cpp CSeedling.hpp CSeedling.cpp CRidley.hpp CRidley.cpp CPuddleToadGamma.hpp CPuddleToadGamma.cpp CFlaahgraProjectile.hpp CFlaahgraProjectile.cpp CSpankWeed.hpp CSpankWeed.cpp CPuddleSpore.hpp CPuddleSpore.cpp) runtime_add_list(World MP1_WORLD_SOURCES)