#ifndef __URDE_CTRANSITIONMANAGER_HPP__ #define __URDE_CTRANSITIONMANAGER_HPP__ #include "CToken.hpp" #include "CAnimSysContext.hpp" namespace urde { class CTransitionDatabaseGame; class CRandom16; class CSimplePool; class CTransitionManager { CAnimSysContext x0_animCtx; public: CTransitionManager(const CAnimSysContext& sysCtx) : x0_animCtx(sysCtx) {} }; } #endif // __URDE_CTRANSITIONMANAGER_HPP__