#pragma once

#include <string_view>

#include "Runtime/RetroTypes.hpp"
#include "Runtime/World/CScriptTrigger.hpp"

namespace urde {

class CScriptSteam : public CScriptTrigger {
  bool x150_;
  CAssetId x154_texture;
  float x158_;
  float x15c_alphaInDur;
  float x160_alphaOutDur;
  float x164_ = 0.f;
  float x168_ = 0.f;

public:
  CScriptSteam(TUniqueId, std::string_view name, const CEntityInfo& info, const zeus::CVector3f& pos,
               const zeus::CAABox&, const CDamageInfo& dInfo, const zeus::CVector3f& orientedForce, ETriggerFlags flags,
               bool active, CAssetId, float, float, float, float, bool);

  void Accept(IVisitor&) override;
  void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
  void Think(float, CStateManager&) override;
};

} // namespace urde