#pragma once #include "RetroTypes.hpp" namespace urde { class CAnimData; class CStateManager; class CGSFreeLook { float x0_delay = 0.f; s32 x4_cueAnimId = -1; s32 x8_loopState = -1; // In, loop, out s32 xc_gunId = 0; s32 x10_setId = -1; bool x14_idle = false; public: s32 GetSetId() const { return x10_setId; } void SetLoopState(s32 l) { x8_loopState = l; } s32 GetLoopState() const { return x8_loopState; } void SetIdle(bool l) { x14_idle = l; } s32 GetGunId() const { return xc_gunId; } bool Update(CAnimData& data, float dt, CStateManager& mgr); s32 SetAnim(CAnimData& data, s32 gunId, s32 setId, s32 loopState, CStateManager& mgr, float delay); }; } // namespace urde