#include #include "Specter/Button.hpp" #include "Specter/ViewResources.hpp" #include "Specter/RootView.hpp" namespace Specter { static LogVisor::LogModule Log("Specter::Button"); void Button::Resources::init(boo::IGraphicsDataFactory* factory, const ThemeData& theme) { } Button::Button(ViewResources& res, View& parentView, const std::string& text) : View(res, parentView), m_textStr(text) { m_bBlockBuf = res.m_factory->newDynamicBuffer(boo::BufferUse::Uniform, sizeof(ViewBlock), 1); m_bVertsBuf = res.m_factory->newDynamicBuffer(boo::BufferUse::Vertex, sizeof(SolidShaderVert), 28); if (!res.m_viewRes.m_texVtxFmt) { boo::VertexElementDescriptor vdescs[] = { {m_bVertsBuf, nullptr, boo::VertexSemantic::Position4}, {m_bVertsBuf, nullptr, boo::VertexSemantic::UV4} }; m_bVtxFmt = res.m_factory->newVertexFormat(2, vdescs); boo::IGraphicsBuffer* bufs[] = {m_bBlockBuf}; m_bShaderBinding = res.m_factory->newShaderDataBinding(res.m_viewRes.m_solidShader, m_bVtxFmt, m_bVertsBuf, nullptr, nullptr, 1, bufs, 0, nullptr); } else { boo::IGraphicsBuffer* bufs[] = {m_bBlockBuf}; m_bShaderBinding = res.m_factory->newShaderDataBinding(res.m_viewRes.m_solidShader, res.m_viewRes.m_texVtxFmt, m_bVertsBuf, nullptr, nullptr, 1, bufs, 0, nullptr); } commitResources(res); resetResources(res); } void Button::setText(const std::string& text) { m_textStr = text; m_text->typesetGlyphs(text, rootView().themeData().uiText()); float pf = rootView().window()->getVirtualPixelFactor(); float width = m_text->nominalWidth() + 10 * pf; float height = 20 * pf; m_verts[0].m_pos.assign(1, height+1, 0); m_verts[1].m_pos.assign(1, 1, 0); m_verts[2].m_pos.assign(width+1, height+1, 0); m_verts[3].m_pos.assign(width+1, 1, 0); m_verts[4].m_pos.assign(width+1, 1, 0); m_verts[5].m_pos.assign(1, height+1, 0); m_verts[6].m_pos.assign(1, height+1, 0); m_verts[7].m_pos.assign(0, height+1, 0); m_verts[8].m_pos.assign(1, 1, 0); m_verts[9].m_pos.assign(0, 1, 0); m_verts[10].m_pos.assign(0, 1, 0); m_verts[11].m_pos.assign(width+2, height+1, 0); m_verts[12].m_pos.assign(width+2, height+1, 0); m_verts[13].m_pos.assign(width+1, height+1, 0); m_verts[14].m_pos.assign(width+2, 1, 0); m_verts[15].m_pos.assign(width+1, 1, 0); m_verts[16].m_pos.assign(width+1, 1, 0); m_verts[17].m_pos.assign(1, height+2, 0); m_verts[18].m_pos.assign(1, height+2, 0); m_verts[19].m_pos.assign(1, height+1, 0); m_verts[20].m_pos.assign(width+1, height+2, 0); m_verts[21].m_pos.assign(width+1, height+1, 0); m_verts[22].m_pos.assign(width+1, height+1, 0); m_verts[23].m_pos.assign(1, 1, 0); m_verts[24].m_pos.assign(1, 1, 0); m_verts[25].m_pos.assign(1, 0, 0); m_verts[26].m_pos.assign(width+1, 1, 0); m_verts[27].m_pos.assign(width+1, 0, 0); m_bVertsBuf->load(m_verts, sizeof(SolidShaderVert) * 28); m_nomWidth = width + 2; m_nomHeight = height; } void Button::setInactive() { m_verts[0].m_color = rootView().themeData().button1Inactive(); m_verts[1].m_color = rootView().themeData().button2Inactive(); m_verts[2].m_color = rootView().themeData().button1Inactive(); m_verts[3].m_color = rootView().themeData().button2Inactive(); m_verts[4].m_color = rootView().themeData().button2Inactive(); m_bVertsBuf->load(m_verts, sizeof(SolidShaderVert) * 28); } void Button::setHover() { m_verts[0].m_color = rootView().themeData().button1Hover(); m_verts[1].m_color = rootView().themeData().button2Hover(); m_verts[2].m_color = rootView().themeData().button1Hover(); m_verts[3].m_color = rootView().themeData().button2Hover(); m_verts[4].m_color = rootView().themeData().button2Hover(); m_bVertsBuf->load(m_verts, sizeof(SolidShaderVert) * 28); } void Button::setPressed() { m_verts[0].m_color = rootView().themeData().button1Press(); m_verts[1].m_color = rootView().themeData().button2Press(); m_verts[2].m_color = rootView().themeData().button1Press(); m_verts[3].m_color = rootView().themeData().button2Press(); m_verts[4].m_color = rootView().themeData().button2Press(); m_bVertsBuf->load(m_verts, sizeof(SolidShaderVert) * 28); } void Button::setDisabled() { m_verts[0].m_color = rootView().themeData().button1Disabled(); m_verts[1].m_color = rootView().themeData().button2Disabled(); m_verts[2].m_color = rootView().themeData().button1Disabled(); m_verts[3].m_color = rootView().themeData().button2Disabled(); m_verts[4].m_color = rootView().themeData().button2Disabled(); m_bVertsBuf->load(m_verts, sizeof(SolidShaderVert) * 28); } void Button::mouseDown(const boo::SWindowCoord& coord, boo::EMouseButton button, boo::EModifierKey mod) { m_pressed = true; setPressed(); } void Button::mouseUp(const boo::SWindowCoord& coord, boo::EMouseButton button, boo::EModifierKey mod) { m_pressed = false; if (m_hovered) setHover(); else setInactive(); } void Button::mouseEnter(const boo::SWindowCoord& coord) { m_hovered = true; if (m_pressed) setPressed(); else setHover(); } void Button::mouseLeave(const boo::SWindowCoord& coord) { m_hovered = false; setInactive(); } void Button::resetResources(ViewResources& res) { m_text.reset(new TextView(res, *this, res.m_mainFont)); setText(m_textStr); m_verts[0].m_color = res.themeData().button1Inactive(); m_verts[1].m_color = res.themeData().button2Inactive(); m_verts[2].m_color = res.themeData().button1Inactive(); m_verts[3].m_color = res.themeData().button2Inactive(); m_verts[4].m_color = res.themeData().button2Inactive(); for (int i=5 ; i<28 ; ++i) m_verts[i].m_color = res.themeData().button2Inactive(); m_bVertsBuf->load(m_verts, sizeof(SolidShaderVert) * 28); } void Button::resized(const boo::SWindowRect& root, const boo::SWindowRect& sub) { View::resized(root, sub); boo::SWindowRect textRect = sub; m_bBlock.setViewRect(root, sub); m_bBlockBuf->load(&m_bBlock, sizeof(ViewBlock)); float pf = rootView().window()->getVirtualPixelFactor(); textRect.location[0] += 5 * pf; textRect.location[1] = 11 * pf; m_text->resized(root, textRect); } void Button::draw(boo::IGraphicsCommandQueue* gfxQ) { View::draw(gfxQ); gfxQ->setShaderDataBinding(m_bShaderBinding); gfxQ->setDrawPrimitive(boo::Primitive::TriStrips); gfxQ->draw(0, 28); m_text->draw(gfxQ); } }