#include "MP1/World/CActorContraption.hpp" #include "Weapon/CFlameThrower.hpp" #include "GameGlobalObjects.hpp" #include "CSimplePool.hpp" #include "CStateManager.hpp" #include "TCastTo.hpp" namespace urde { MP1::CActorContraption::CActorContraption(TUniqueId uid, const std::string& name, const CEntityInfo& info, const zeus::CTransform& xf, CModelData&& mData, const zeus::CAABox& aabox, const CMaterialList& matList, float f1, float f2, const CHealthInfo& hInfo, const CDamageVulnerability& dVuln, const CActorParameters& aParams, ResId part, const CDamageInfo& dInfo, bool active) : CScriptActor(uid, name, info, xf, std::move(mData), aabox, f1, f2, matList, hInfo, dVuln, aParams, false, active, 0, 1.f, false, false, false, false) , x300_flameThrowerGen(g_SimplePool->GetObj("FlameThrower")) , x308_partId(part) , x30c_dInfo(dInfo) { } void MP1::CActorContraption::Accept(IVisitor& visitor) { visitor.Visit(this); } void MP1::CActorContraption::Think(float dt, CStateManager& mgr) { CScriptActor::Think(dt, mgr); for (const std::pair& uid : x2ec_children) { CFlameThrower* act = static_cast(mgr.ObjectById(uid.first)); if (act && act->GetActive()) { act->SetTransform(act->GetScaledLocatorTransform(uid.second)); } } } }