#include "Runtime/World/CPathFindSearch.hpp" #include "Runtime/Graphics/CGraphics.hpp" namespace urde { CPathFindSearch::CPathFindSearch(CPFArea* area, u32 flags, u32 index, float chRadius, float chHeight) : x0_area(area), xd0_chHeight(chHeight), xd4_chRadius(chRadius), xdc_flags(flags), xe0_indexMask(1u << index) {} CPathFindSearch::EResult CPathFindSearch::FindClosestReachablePoint(const zeus::CVector3f& p1, zeus::CVector3f& p2) const { if (!x0_area) return EResult::InvalidArea; /* Work in local PFArea coordinates */ zeus::CVector3f localP1 = x0_area->x188_transform.transposeRotate(p1 - x0_area->x188_transform.origin); zeus::CVector3f localP2 = x0_area->x188_transform.transposeRotate(p2 - x0_area->x188_transform.origin); /* Raise a bit above ground for step-up resolution */ if (!(xdc_flags & 0x2) && !(xdc_flags & 0x4)) { localP2.z() += 0.3f; localP1.z() += 0.3f; } rstl::reserved_vector regions; if (x0_area->FindRegions(regions, localP1, xdc_flags, xe0_indexMask) == 0) { /* Point outside PATH; find nearest region point */ CPFRegion* region = x0_area->FindClosestRegion(localP1, xdc_flags, xe0_indexMask, xd8_padding); if (!region) return EResult::NoSourcePoint; regions.push_back(region); } /* Override dest point to be reachable */ zeus::CVector3f closestPoint = x0_area->FindClosestReachablePoint(regions, localP2, xdc_flags, xe0_indexMask) + zeus::CVector3f(0.f, 0.f, 3.f); p2 = x0_area->x188_transform * closestPoint; return EResult::Success; } CPathFindSearch::EResult CPathFindSearch::PathExists(const zeus::CVector3f& p1, const zeus::CVector3f& p2) const { if (!x0_area) return EResult::InvalidArea; /* Work in local PFArea coordinates */ zeus::CVector3f localP1 = x0_area->x188_transform.transposeRotate(p1 - x0_area->x188_transform.origin); zeus::CVector3f localP2 = x0_area->x188_transform.transposeRotate(p2 - x0_area->x188_transform.origin); /* Raise a bit above ground for step-up resolution */ if (!(xdc_flags & 0x2) && !(xdc_flags & 0x4)) { localP2.z() += 0.3f; localP1.z() += 0.3f; } rstl::reserved_vector regions1; if (x0_area->FindRegions(regions1, localP1, xdc_flags, xe0_indexMask) == 0) return EResult::NoSourcePoint; rstl::reserved_vector regions2; if (x0_area->FindRegions(regions2, localP2, xdc_flags, xe0_indexMask) == 0) return EResult::NoDestPoint; for (CPFRegion* reg1 : regions1) for (CPFRegion* reg2 : regions2) if (reg1 == reg2 || x0_area->PathExists(reg1, reg2, xdc_flags)) return EResult::Success; return EResult::NoPath; } CPathFindSearch::EResult CPathFindSearch::OnPath(const zeus::CVector3f& p1) const { if (!x0_area) return EResult::InvalidArea; /* Work in local PFArea coordinates */ zeus::CVector3f localP1 = x0_area->x188_transform.transposeRotate(p1 - x0_area->x188_transform.origin); /* Raise a bit above ground for step-up resolution */ if (!(xdc_flags & 0x2) && !(xdc_flags & 0x4)) localP1.z() += 0.3f; rstl::reserved_vector regions1; if (x0_area->FindRegions(regions1, localP1, xdc_flags, xe0_indexMask) == 0) return EResult::NoSourcePoint; return EResult::Success; } CPathFindSearch::EResult CPathFindSearch::Search(const zeus::CVector3f& p1, const zeus::CVector3f& p2) { u32 firstPoint = 0; u32 flyToOutsidePoint = 0; x4_waypoints.clear(); xc8_curWaypoint = 0; if (!x0_area || x0_area->x150_regions.size() > 512) { xcc_result = EResult::InvalidArea; return xcc_result; } if (zeus::close_enough(p1, p2)) { /* That was easy */ x4_waypoints.push_back(p1); xcc_result = EResult::Success; return xcc_result; } /* Work in local PFArea coordinates */ zeus::CVector3f localP1 = x0_area->x188_transform.transposeRotate(p1 - x0_area->x188_transform.origin); zeus::CVector3f localP2 = x0_area->x188_transform.transposeRotate(p2 - x0_area->x188_transform.origin); /* Raise a bit above ground for step-up resolution */ if (!(xdc_flags & 0x2) && !(xdc_flags & 0x4)) { localP2.z() += 0.3f; localP1.z() += 0.3f; } rstl::reserved_vector regions1; rstl::reserved_vector points; if (x0_area->FindRegions(regions1, localP1, xdc_flags, xe0_indexMask) == 0) { /* Point outside PATH; find nearest region point */ CPFRegion* region = x0_area->FindClosestRegion(localP1, xdc_flags, xe0_indexMask, xd8_padding); if (!region) { xcc_result = EResult::NoSourcePoint; return xcc_result; } if (xdc_flags & 0x2 || xdc_flags & 0x4) { points.push_back(localP1); firstPoint = 1; } regions1.push_back(region); localP1 = x0_area->GetClosestPoint(); } zeus::CVector3f finalP2 = localP2; rstl::reserved_vector regions2; if (x0_area->FindRegions(regions2, localP2, xdc_flags, xe0_indexMask) == 0) { /* Point outside PATH; find nearest region point */ CPFRegion* region = x0_area->FindClosestRegion(localP2, xdc_flags, xe0_indexMask, xd8_padding); if (!region) { xcc_result = EResult::NoDestPoint; return xcc_result; } if (xdc_flags & 0x2 || xdc_flags & 0x4) { flyToOutsidePoint = 1; } regions2.push_back(region); localP2 = x0_area->GetClosestPoint(); } rstl::reserved_vector regions1Uniq; rstl::reserved_vector regions2Uniq; bool noPath = true; for (CPFRegion* reg1 : regions1) { for (CPFRegion* reg2 : regions2) { if (reg1 == reg2) { /* Route within one region */ if (!(xdc_flags & 0x2) && !(xdc_flags & 0x4)) { reg2->DropToGround(localP1); reg2->DropToGround(localP2); } x4_waypoints.push_back(x0_area->x188_transform * localP1); if (!zeus::close_enough(localP1, localP2)) x4_waypoints.push_back(x0_area->x188_transform * localP2); if (flyToOutsidePoint && !zeus::close_enough(localP2, finalP2)) x4_waypoints.push_back(x0_area->x188_transform * finalP2); xcc_result = EResult::Success; return xcc_result; } if (x0_area->PathExists(reg1, reg2, xdc_flags)) { /* Build unique source/dest region lists */ if (std::find(regions1Uniq.rbegin(), regions1Uniq.rend(), reg1) == regions1Uniq.rend()) regions1Uniq.push_back(reg1); if (std::find(regions2Uniq.rbegin(), regions2Uniq.rend(), reg2) == regions2Uniq.rend()) regions2Uniq.push_back(reg2); noPath = false; } } } /* Perform A* algorithm if path is known to exist */ if (noPath || !Search(regions1Uniq, localP1, regions2Uniq, localP2)) { xcc_result = EResult::NoPath; return xcc_result; } /* Set forward links with best path */ CPFRegion* reg = regions2Uniq[0]; u32 lastPoint = 0; do { reg->Data()->GetParent()->SetLinkTo(reg->GetIndex()); reg = reg->Data()->GetParent(); ++lastPoint; } while (reg != regions1Uniq[0]); /* Setup point range */ bool includeP2 = true; lastPoint -= 1; firstPoint += 1; lastPoint += firstPoint; if (lastPoint > 15) lastPoint = 15; if (lastPoint + flyToOutsidePoint + 1 > 15) includeP2 = false; /* Ensure start and finish points are on ground */ if (!(xdc_flags & 0x2) && !(xdc_flags & 0x4)) { regions1Uniq[0]->DropToGround(localP1); regions2Uniq[0]->DropToGround(localP2); } /* Gather link points using midpoints */ float chHalfHeight = 0.5f * xd0_chHeight; points.push_back(localP1); reg = regions1Uniq[0]; for (u32 i = firstPoint; i <= lastPoint; ++i) { const CPFLink* link = reg->GetPathLink(); CPFRegion* linkReg = &x0_area->x150_regions[link->GetRegion()]; zeus::CVector3f midPoint = reg->GetLinkMidPoint(*link); if (xdc_flags & 0x2 || xdc_flags & 0x4) { float minHeight = std::min(reg->GetHeight(), linkReg->GetHeight()); midPoint.z() = zeus::clamp(chHalfHeight + midPoint.z(), p2.z(), minHeight + midPoint.z() - chHalfHeight); } points.push_back(midPoint); reg = linkReg; } /* Gather finish points */ if (includeP2) { points.push_back(localP2); if (flyToOutsidePoint) points.push_back(finalP2); } /* Optimize link points using character radius and height */ for (int i = 0; i < 2; ++i) { reg = regions1Uniq[0]; for (u32 j = firstPoint; j <= (includeP2 ? lastPoint : lastPoint - 1); ++j) { const CPFLink* link = reg->GetPathLink(); CPFRegion* linkReg = &x0_area->x150_regions[link->GetRegion()]; if (xdc_flags & 0x2 || xdc_flags & 0x4) { float minHeight = std::min(reg->GetHeight(), linkReg->GetHeight()); points[j] = reg->FitThroughLink3d(points[j - 1], *link, minHeight, points[j + 1], xd4_chRadius, chHalfHeight); } else { points[j] = reg->FitThroughLink2d(points[j - 1], *link, points[j + 1], xd4_chRadius); } reg = linkReg; } } /* Write out points */ for (u32 i = 0; i < points.size(); ++i) if (i == points.size() - 1 || !zeus::close_enough(points[i], points[i + 1])) x4_waypoints.push_back(x0_area->x188_transform * points[i]); /* Done! */ xcc_result = EResult::Success; return xcc_result; } /* A* search algorithm * Reference: https://en.wikipedia.org/wiki/A*_search_algorithm */ bool CPathFindSearch::Search(rstl::reserved_vector& regs1, const zeus::CVector3f& p1, rstl::reserved_vector& regs2, const zeus::CVector3f& p2) { /* Reset search sets */ x0_area->ClosedSet().Clear(); x0_area->OpenList().Clear(); /* Backup dest centroids */ rstl::reserved_vector centroidBackup2; for (CPFRegion* reg2 : regs2) { centroidBackup2.push_back(reg2->GetCentroid()); reg2->SetCentroid(p2); } /* Initial heuristic */ float h = (p2 - p1).magnitude(); /* Backup source centroids and initialize heuristics */ rstl::reserved_vector centroidBackup1; for (CPFRegion* reg1 : regs1) { centroidBackup1.push_back(reg1->GetCentroid()); reg1->SetCentroid(p1); reg1->Data()->Setup(nullptr, 0.f, h); x0_area->OpenList().Push(reg1); } /* Resolve path */ CPFRegion* reg; while ((reg = x0_area->OpenList().Pop())) { /* Stop if we're at the destination */ if (std::find(regs2.begin(), regs2.end(), reg) != regs2.end()) break; /* Exclude region from further resolves */ x0_area->ClosedSet().Add(reg->GetIndex()); for (u32 i = 0; i < reg->GetNumLinks(); ++i) { /* Potential link to follow */ CPFRegion* linkReg = &x0_area->x150_regions[reg->GetLink(i)->GetRegion()]; if (linkReg != reg->Data()->GetParent() && linkReg->GetFlags() & 0xff & xdc_flags && (linkReg->GetFlags() >> 16) & 0xff & xe0_indexMask) { /* Next G */ float g = (linkReg->GetCentroid() - reg->GetCentroid()).magnitude() + reg->Data()->GetG(); if ((!x0_area->ClosedSet().Test(linkReg->GetIndex()) && !x0_area->OpenList().Test(linkReg)) || linkReg->Data()->GetG() > g) { if (x0_area->OpenList().Test(linkReg)) { /* In rare cases, revisiting a region will yield a lower G (actual cost) */ x0_area->OpenList().Pop(linkReg); linkReg->Data()->Setup(reg, g); } else { /* Compute next heuristic */ x0_area->ClosedSet().Rmv(linkReg->GetIndex()); const float nextHeuristic = (p2 - linkReg->GetCentroid()).magnitude(); linkReg->Data()->Setup(reg, g, nextHeuristic); } /* Make next potential candidate */ x0_area->OpenList().Push(linkReg); } } } } /* Restore source centroids */ auto p1It = centroidBackup1.begin(); for (CPFRegion* r : regs1) r->SetCentroid(*p1It++); /* Restore dest centroids */ auto p2It = centroidBackup2.begin(); for (CPFRegion* r : regs2) r->SetCentroid(*p2It++); /* Best destination region */ if (reg) { regs2.clear(); regs2.push_back(reg); /* Retrace parents to find best source region */ while (CPFRegion* p = reg->Data()->GetParent()) reg = p; regs1.clear(); regs1.push_back(reg); } return reg != nullptr; } void CPathFindVisualizer::Draw(const CPathFindSearch& path) { m_spline.Reset(); for (const auto& wp : path.GetWaypoints()) m_spline.AddVertex(wp, zeus::skBlue, 2.f); m_spline.Render(); } void CPathFindSearch::DebugDraw() { if (!m_viz) { m_viz.emplace(); } m_viz->Draw(*this); } } // namespace urde