#ifndef __URDE_CMODELDATA_HPP__ #define __URDE_CMODELDATA_HPP__ #include "zeus/CVector3f.hpp" #include "zeus/CAABox.hpp" #include "zeus/CColor.hpp" #include "RetroTypes.hpp" #include "CToken.hpp" #include "CAnimData.hpp" #include "Graphics/CModel.hpp" namespace urde { class CCharAnimTime; class CStateManager; class CActorLights; struct CModelFlags; class CRandom16; class CAnimData; class CModel; class CSkinnedModel; struct SAdvancementDeltas; class CStaticRes { CAssetId x0_cmdlId = 0; zeus::CVector3f x4_scale; public: CStaticRes(CAssetId id, const zeus::CVector3f& scale) : x0_cmdlId(id), x4_scale(scale) {} CAssetId GetId() const { return x0_cmdlId; } const zeus::CVector3f& GetScale() const { return x4_scale; } operator bool() const { return x0_cmdlId != 0; } }; class CAnimRes { CAssetId x0_ancsId; s32 x4_charIdx = -1; zeus::CVector3f x8_scale; bool x14_canLoop = false; /* NOTE: x18_bodyType - Removed in retail */ s32 x18_defaultAnim = -1; /* NOTE: used to be x1c in demo */ public: CAnimRes() = default; CAnimRes(CAssetId ancs, s32 charIdx, const zeus::CVector3f& scale, const s32 defaultAnim, bool loop) : x0_ancsId(ancs), x4_charIdx(charIdx), x8_scale(scale), x14_canLoop(loop), x18_defaultAnim(defaultAnim) { } CAssetId GetId() const { return x0_ancsId; } s32 GetCharacterNodeId() const { return x4_charIdx; } void SetCharacterNodeId(s32 id) { x4_charIdx = id; } const zeus::CVector3f& GetScale() const { return x8_scale; } bool CanLoop() const { return x14_canLoop; } s32 GetDefaultAnim() const { return x18_defaultAnim; } }; class CModelData { friend class CActor; zeus::CVector3f x0_scale; bool xc_ = false; std::unique_ptr x10_animData; union { struct { bool x14_24_renderSorted : 1; bool x14_25_sortThermal : 1; }; u32 _flags = 0; }; zeus::CColor x18_ambientColor; TLockedToken x1c_normalModel; TLockedToken x2c_xrayModel; TLockedToken x3c_infraModel; std::unique_ptr m_normalModelInst; std::unique_ptr m_xrayModelInst; std::unique_ptr m_infraModelInst; int m_drawInstCount; public: enum class EWhichModel { Normal, XRay, Thermal }; void SetSortThermal(bool v) { x14_25_sortThermal = v; } ~CModelData(); CModelData(const CStaticRes& res, int instCount=1); CModelData(const CAnimRes& res, int instCount=1); CModelData(CModelData&&) = default; CModelData& operator=(CModelData&&) = default; CModelData(); static CModelData CModelDataNull(); SAdvancementDeltas GetAdvancementDeltas(const CCharAnimTime& a, const CCharAnimTime& b) const; void Render(const CStateManager& stateMgr, const zeus::CTransform& xf, const CActorLights* lights, const CModelFlags& drawFlags) const; static EWhichModel GetRenderingModel(const CStateManager& stateMgr); CSkinnedModel& PickAnimatedModel(EWhichModel which) const; const std::unique_ptr& PickStaticModel(EWhichModel which) const; void SetXRayModel(const std::pair& modelSkin); void SetInfraModel(const std::pair& modelSkin); bool IsDefinitelyOpaque(EWhichModel); bool GetIsLoop() const; float GetAnimationDuration(int) const; void EnableLooping(bool); void AdvanceParticles(const zeus::CTransform& xf, float, CStateManager& stateMgr); zeus::CAABox GetBounds() const; zeus::CAABox GetBounds(const zeus::CTransform& xf) const; zeus::CTransform GetScaledLocatorTransformDynamic(const std::string& name, const CCharAnimTime* time) const; zeus::CTransform GetScaledLocatorTransform(const std::string& name) const; zeus::CTransform GetLocatorTransformDynamic(const std::string& name, const CCharAnimTime* time) const; zeus::CTransform GetLocatorTransform(const std::string& name) const; SAdvancementDeltas AdvanceAnimationIgnoreParticles(float dt, CRandom16&, bool advTree); SAdvancementDeltas AdvanceAnimation(float dt, CStateManager& stateMgr, TAreaId aid, bool advTree); bool IsAnimating() const; bool IsInFrustum(const zeus::CTransform& xf, const zeus::CFrustum& frustum) const; void RenderParticles(const zeus::CFrustum& frustum) const; void Touch(EWhichModel, int shaderIdx) const; void Touch(const CStateManager& stateMgr, int shaderIdx) const; void RenderThermal(const zeus::CTransform& xf, const zeus::CColor& a, const zeus::CColor& b) const; void RenderUnsortedParts(EWhichModel, const zeus::CTransform& xf, const CActorLights* lights, const CModelFlags& drawFlags) const; void Render(EWhichModel, const zeus::CTransform& xf, const CActorLights* lights, const CModelFlags& drawFlags) const; void InvSuitDraw(EWhichModel which, const zeus::CTransform& xf, const CActorLights* lights, const zeus::CColor& color0, const zeus::CColor& color1); CAnimData* AnimationData() { return x10_animData.get(); } const CAnimData* GetAnimationData() const { return x10_animData.get(); } const TLockedToken& GetNormalModel() const { return x1c_normalModel; } const TLockedToken& GetXRayModel() const { return x2c_xrayModel; } const TLockedToken& GetThermalModel() const { return x3c_infraModel; } bool IsNull() const { return !x10_animData && !x1c_normalModel; } const zeus::CVector3f& GetScale() const { return x0_scale; } void SetScale(const zeus::CVector3f& scale) { x0_scale = scale; } bool HasAnimData() const { return x10_animData != nullptr; } bool HasNormalModel() const { return x1c_normalModel; } }; } #endif // __URDE_CMODELDATA_HPP__