#pragma once #include #include #include "Runtime/CToken.hpp" #include "Runtime/Graphics/CGraphics.hpp" #include "Runtime/Graphics/CModel.hpp" #include "Runtime/RetroTypes.hpp" #include #include #include #include #include namespace metaforce { class CAreaOctTree; class CLight; class CMetroidModelInstance; class CPVSVisSet; class CParticleGen; class CSkinnedModel; struct CAreaRenderOctTree; struct CModelFlags; struct SShader; class IRenderer { public: using TDrawableCallback = void (*)(void*, void*, int); using TReflectionCallback = std::function; enum class EDrawableSorting { SortedCallback, UnsortedCallback }; enum class EDebugOption { Invalid = -1, PVSMode, PVSState, FogDisabled }; enum class EPrimitiveType { Triangles = GX::TRIANGLES, TriangleFan = GX::TRIANGLEFAN, TriangleStrip = GX::TRIANGLESTRIP, Lines = GX::LINES, LineStrip = GX::LINESTRIP, }; virtual ~IRenderer() = default; virtual void AddStaticGeometry(const std::vector* geometry, const CAreaRenderOctTree* octTree, s32 areaIdx) = 0; virtual void EnablePVS(const CPVSVisSet& set, u32 areaIdx) = 0; virtual void DisablePVS() = 0; virtual void RemoveStaticGeometry(const std::vector* geometry) = 0; virtual void DrawUnsortedGeometry(s32 areaIdx, s32 mask, s32 targetMask, bool shadowRender = false) = 0; virtual void DrawSortedGeometry(s32 areaIdx, s32 mask, s32 targetMask) = 0; virtual void DrawStaticGeometry(s32 areaIdx, s32 mask, s32 targetMask) = 0; virtual void DrawAreaGeometry(s32 areaIdx, s32 mask, s32 targetMask) = 0; virtual void PostRenderFogs() = 0; virtual void SetModelMatrix(const zeus::CTransform& xf) = 0; virtual void AddParticleGen(CParticleGen& gen) = 0; virtual void AddParticleGen(CParticleGen& gen, const zeus::CVector3f& pos, const zeus::CAABox& bounds) = 0; virtual void AddPlaneObject(void* obj, const zeus::CAABox& aabb, const zeus::CPlane& plane, s32 type) = 0; virtual void AddDrawable(void* obj, const zeus::CVector3f& pos, const zeus::CAABox& aabb, s32 mode, EDrawableSorting sorting) = 0; virtual void SetDrawableCallback(TDrawableCallback cb, void* ctx) = 0; virtual void SetWorldViewpoint(const zeus::CTransform& xf) = 0; virtual void SetPerspective(float fovy, float width, float height, float znear, float zfar) = 0; virtual void SetPerspective(float fovy, float aspect, float znear, float zfar) = 0; virtual std::pair SetViewportOrtho(bool centered, float znear, float zfar) = 0; virtual void SetClippingPlanes(const zeus::CFrustum& frustum) = 0; virtual void SetViewport(s32 left, s32 bottom, s32 width, s32 height) = 0; virtual void SetDepthReadWrite(bool, bool) = 0; virtual void SetBlendMode_AdditiveAlpha() = 0; virtual void SetBlendMode_AlphaBlended() = 0; virtual void SetBlendMode_NoColorWrite() = 0; virtual void SetBlendMode_ColorMultiply() = 0; virtual void SetBlendMode_InvertDst() = 0; virtual void SetBlendMode_InvertSrc() = 0; virtual void SetBlendMode_Replace() = 0; virtual void SetBlendMode_AdditiveDestColor() = 0; virtual void SetDebugOption(EDebugOption, s32) = 0; virtual void BeginScene() = 0; virtual void EndScene() = 0; virtual void BeginPrimitive(EPrimitiveType, s32) = 0; virtual void BeginLines(s32) = 0; virtual void BeginLineStrip(s32) = 0; virtual void BeginTriangles(s32) = 0; virtual void BeginTriangleStrip(s32) = 0; virtual void BeginTriangleFan(s32) = 0; virtual void PrimVertex(const zeus::CVector3f&) = 0; virtual void PrimNormal(const zeus::CVector3f&) = 0; virtual void PrimColor(float, float, float, float) = 0; virtual void PrimColor(const zeus::CColor&) = 0; virtual void EndPrimitive() = 0; virtual void SetAmbientColor(const zeus::CColor& color) = 0; virtual void DrawString(const char* string, int, int) = 0; virtual u32 GetFPS() = 0; virtual void CacheReflection(TReflectionCallback cb, void* ctx, bool clearAfter) = 0; virtual void DrawSpaceWarp(const zeus::CVector3f& pt, float strength) = 0; virtual void DrawThermalModel(const CModel& model, const zeus::CColor& multCol, const zeus::CColor& addCol, TVectorRef positions, TVectorRef normals, const CModelFlags& flags) = 0; virtual void DrawModelDisintegrate(const CModel& model, const CTexture& tex, const zeus::CColor& color, TVectorRef positions, TVectorRef normals) = 0; virtual void DrawModelFlat(const CModel& model, const CModelFlags& flags, bool unsortedOnly) = 0; virtual void SetWireframeFlags(s32 flags) = 0; virtual void SetWorldFog(ERglFogMode mode, float startz, float endz, const zeus::CColor& color) = 0; virtual void RenderFogVolume(const zeus::CColor& color, const zeus::CAABox& aabb, const TLockedToken* model, const CSkinnedModel* sModel) = 0; virtual void SetThermal(bool thermal, float level, const zeus::CColor& color) = 0; virtual void SetThermalColdScale(float scale) = 0; virtual void DoThermalBlendCold() = 0; virtual void DoThermalBlendHot() = 0; virtual u32 GetStaticWorldDataSize() = 0; virtual void SetGXRegister1Color(const zeus::CColor& color) = 0; virtual void SetWorldLightFadeLevel(float level) = 0; // Something virtual void PrepareDynamicLights(const std::vector& lights) = 0; }; } // namespace metaforce