#include "CCollisionActorManager.hpp" #include "TCastTo.hpp" #include "World/CActor.hpp" #include "CStateManager.hpp" #include "CMaterialList.hpp" namespace urde { CCollisionActorManager::CCollisionActorManager(CStateManager&, TUniqueId, TAreaId, const std::vector& descs, bool) : x0_jointDescriptions(descs) { } void CCollisionActorManager::Destroy(CStateManager& mgr) const { for (const CJointCollisionDescription& desc : x0_jointDescriptions) mgr.FreeScriptObject(desc.GetCollisionActorId()); const_cast(*this).x13_ = true; } void CCollisionActorManager::SetActive(CStateManager&, bool) { } void CCollisionActorManager::AddMaterial(CStateManager& mgr, const CMaterialList& list) { for (const CJointCollisionDescription& jDesc : x0_jointDescriptions) { TCastToPtr act(mgr.ObjectById(jDesc.GetCollisionActorId())); if (act) act->AddMaterial(list); } } u32 CCollisionActorManager::GetNumCollisionActors() const { return x0_jointDescriptions.size(); } CJointCollisionDescription CCollisionActorManager::GetCollisionDescFromIndex(u32 idx) const { return x0_jointDescriptions[idx]; } void CCollisionActorManager::Update(float, CStateManager&, CCollisionActorManager::EUpdateOptions) const { } }