#pragma once #include "Runtime/rstl.hpp" #include "Runtime/Particle/CWarp.hpp" #include #include namespace urde { class CStateManager; class CFlameWarp : public CWarp { rstl::reserved_vector x4_collisionPoints; zeus::CVector3f x74_warpPoint; zeus::CVector3f x80_floatingPoint; float x8c_maxDistSq = 0.f; float x90_minSize = FLT_MAX; float x94_maxSize = FLT_MIN; float x98_maxInfluenceDistSq; CStateManager* x9c_stateMgr = nullptr; bool xa0_24_activated : 1; bool xa0_25_collisionWarp : 1; bool xa0_26_processed : 1; public: CFlameWarp(float maxInfluenceDist, const zeus::CVector3f& warpPoint, bool collisionWarp) : x74_warpPoint(warpPoint) , x80_floatingPoint(warpPoint) , x98_maxInfluenceDistSq(maxInfluenceDist * maxInfluenceDist) { x4_collisionPoints.resize(9, warpPoint); xa0_24_activated = false; xa0_25_collisionWarp = collisionWarp; xa0_26_processed = false; } const rstl::reserved_vector& GetCollisionPoints() const { return x4_collisionPoints; } float GetMinSize() const { return x90_minSize; } float GetMaxSize() const { return x94_maxSize; } void SetWarpPoint(const zeus::CVector3f& p) { x74_warpPoint = p; } void SetFloatingPoint(const zeus::CVector3f& p) { x80_floatingPoint = p; } const zeus::CVector3f& GetFloatingPoint() const { return x80_floatingPoint; } void SetMaxDistSq(float d) { x8c_maxDistSq = d; } void SetStateManager(CStateManager& mgr) { x9c_stateMgr = &mgr; } bool UpdateWarp() override { return xa0_24_activated; } void ModifyParticles(std::vector& particles) override; void Activate(bool val) override { xa0_24_activated = val; } bool IsActivated() override { return xa0_24_activated; } bool IsProcessed() const { return xa0_26_processed; } FourCC Get4CharID() override { return FOURCC('FWRP'); } void ResetPosition(const zeus::CVector3f& pos) { for (auto& vec : x4_collisionPoints) { vec = pos; } xa0_26_processed = false; } zeus::CAABox CalculateBounds() const; }; } // namespace urde