#include "CScriptEffect.hpp" #include "Character/CModelData.hpp" #include "Collision/CMaterialList.hpp" #include "CActorParameters.hpp" #include "TCastTo.hpp" namespace urde { u32 CScriptEffect::g_NumParticlesUpdating = 0; u32 CScriptEffect::g_NumParticlesRendered = 0; CScriptEffect::CScriptEffect(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf, const zeus::CVector3f& scale, CAssetId partId, CAssetId elscId, bool, bool, bool, bool active, bool, float, float, float, float, bool, float, float, float, bool, bool, bool, const CLightParameters& lParms, bool) : CActor(uid, active, name, info, xf, CModelData::CModelDataNull(), CMaterialList(), CActorParameters::None(), kInvalidUniqueId) { } void CScriptEffect::Accept(IVisitor& visitor) { visitor.Visit(this); } }