#pragma once #include #include "Runtime/RetroTypes.hpp" #include "Runtime/World/CActor.hpp" namespace urde { class CScriptTargetingPoint : public CActor { private: union { struct { bool xe8_e4_ : 1; }; u8 xe8_dummy = 0; }; TUniqueId xea_; float xec_time = 0.f; public: CScriptTargetingPoint(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, bool); void Accept(IVisitor& visitor) override; void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override; void Think(float, CStateManager&) override; void Render(CStateManager&) override {} bool GetLocked() const; }; } // namespace urde