set(WORLD_SOURCES CWorld.hpp CWorld.cpp CWorldLight.hpp CWorldLight.cpp IGameArea.hpp IGameArea.cpp CGameArea.hpp CGameArea.cpp CAi.hpp CAi.cpp CAiFuncMap.hpp CAiFuncMap.cpp CPatterned.hpp CPatterned.cpp CPathFindArea.hpp CPathFindArea.cpp CAreaOctTree.hpp CAreaOctTree.cpp CActor.hpp CActor.cpp CPhysicsActor.hpp CPhysicsActor.cpp CEntity.hpp CEntity.cpp CPhysicsActor.hpp CPhysicsActor.cpp CWorldTransManager.hpp CWorldTransManager.cpp CEnvFxManager.hpp CEnvFxManager.cpp CActorModelParticles.hpp CActorModelParticles.cpp CTeamAiTypes.hpp CTeamAiTypes.cpp ScriptObjectSupport.hpp ScriptObjectSupport.cpp ScriptLoader.hpp ScriptLoader.cpp CScriptActor.hpp CScriptActor.cpp CScriptWaypoint.hpp CScriptWaypoint.cpp CScriptDoor.hpp CScriptDoor.cpp CScriptTrigger.hpp CScriptTrigger.cpp CScriptTimer.hpp CScriptTimer.cpp CScriptCounter.hpp CScriptCounter.cpp CScriptEffect.hpp CScriptEffect.cpp CScriptPlatform.hpp CScriptPlatform.cpp CScriptSound.hpp CScriptSound.cpp CScriptGenerator.hpp CScriptGenerator.cpp CScriptDock.hpp CScriptDock.cpp CScriptWater.hpp CScriptWater.cpp CScriptGrapplePoint.hpp CScriptGrapplePoint.cpp CScriptAreaAttributes.hpp CScriptAreaAttributes.cpp CScriptCameraWaypoint.hpp CScriptCameraWaypoint.cpp CScriptCoverPoint.hpp CScriptCoverPoint.cpp CScriptSpawnPoint.hpp CScriptSpawnPoint.cpp CScriptCameraHint.hpp CScriptCameraHint.cpp CScriptPickup.hpp CScriptPickup.cpp CScriptMemoryRelay.hpp CScriptMemoryRelay.cpp CScriptRandomRelay.hpp CScriptRandomRelay.cpp CScriptRelay.hpp CScriptRelay.cpp CScriptDamageableTrigger.hpp CScriptDamageableTrigger.cpp CScriptActorRotate.hpp CScriptActorRotate.cpp CScriptSpecialFunction.hpp CScriptSpecialFunction.cpp CGrappleParameters.hpp CActorParameters.hpp CLightParameters.hpp CScannableParameters.hpp CVisorParameters.hpp CAnimationParameters.hpp CDamageInfo.hpp CDamageVulnerability.hpp CFluidUVMotion.hpp CFluidUVMotion.cpp CPatternedInfo.hpp CPatternedInfo.cpp CHealthInfo.hpp CHealthInfo.cpp CPatterned.hpp CPatterned.cpp CFluidPlane.hpp) runtime_add_list(World WORLD_SOURCES)