#include "CScriptTrigger.hpp" #include "Character/CModelData.hpp" #include "CActorParameters.hpp" #include "Collision/CMaterialList.hpp" namespace urde { CScriptTrigger::CScriptTrigger(TUniqueId uid, const std::string& name, const CEntityInfo& info, const zeus::CVector3f& pos, const zeus::CAABox&, const CDamageInfo& dInfo, const zeus::CVector3f& orientedForce, u32 triggerFlags, bool active, bool, bool) : CActor(uid, active, name, info, zeus::CTransform::Translate(pos), CModelData::CModelDataNull(), CMaterialList(EMaterialTypes::ThirtyFour), CActorParameters::None(), kInvalidUniqueId) { } }