#ifndef __URDE_CBALLCAMERA_HPP__ #define __URDE_CBALLCAMERA_HPP__ #include "CGameCamera.hpp" namespace urde { class CBallCamera : public CGameCamera { public: CBallCamera(TUniqueId, TUniqueId, const zeus::CTransform& xf, float, float, float, float); void ProcessInput(const CFinalInput&, CStateManager& mgr); void Reset(const zeus::CTransform&, CStateManager& mgr); }; } #endif // __URDE_CBALLCAMERA_HPP__