#pragma once #include "CAnimTreeNode.hpp" namespace urde { class CAnimTreeSingleChild : public CAnimTreeNode { protected: std::shared_ptr x14_child; public: CAnimTreeSingleChild(const std::weak_ptr& node, std::string_view name); SAdvancementResults VAdvanceView(const CCharAnimTime& dt) override; CCharAnimTime VGetTimeRemaining() const override; bool VHasOffset(const CSegId& seg) const override; zeus::CVector3f VGetOffset(const CSegId& seg) const override; zeus::CQuaternion VGetRotation(const CSegId& seg) const override; u32 VGetBoolPOIList(const CCharAnimTime& time, CBoolPOINode* listOut, u32 capacity, u32 iterator, u32) const override; u32 VGetInt32POIList(const CCharAnimTime& time, CInt32POINode* listOut, u32 capacity, u32 iterator, u32) const override; u32 VGetParticlePOIList(const CCharAnimTime& time, CParticlePOINode* listOut, u32 capacity, u32 iterator, u32) const override; u32 VGetSoundPOIList(const CCharAnimTime& time, CSoundPOINode* listOut, u32 capacity, u32 iterator, u32) const override; bool VGetBoolPOIState(const char* name) const override; s32 VGetInt32POIState(const char* name) const override; CParticleData::EParentedMode VGetParticlePOIState(const char* name) const override; void VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut) const override; void VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut, const CCharAnimTime& time) const override; void VSetPhase(float) override; SAdvancementResults VGetAdvancementResults(const CCharAnimTime& a, const CCharAnimTime& b) const override; u32 Depth() const override; u32 VGetNumChildren() const override; void VGetWeightedReaders(rstl::reserved_vector>, 16>& out, float w) const override { x14_child->VGetWeightedReaders(out, w); } }; } // namespace urde