#pragma once #include "CScriptTrigger.hpp" namespace urde { class CScriptSteam : public CScriptTrigger { bool x150_; CAssetId x154_texture; float x158_; float x15c_alphaInDur; float x160_alphaOutDur; float x164_ = 0.f; float x168_ = 0.f; public: CScriptSteam(TUniqueId, std::string_view name, const CEntityInfo& info, const zeus::CVector3f& pos, const zeus::CAABox&, const CDamageInfo& dInfo, const zeus::CVector3f& orientedForce, ETriggerFlags flags, bool active, CAssetId, float, float, float, float, bool); void Accept(IVisitor&) override; void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override; void Think(float, CStateManager&) override; }; } // namespace urde