#pragma once

#include <cstddef>
#include <memory>
#include <vector>

#include "Runtime/RetroTypes.hpp"

namespace urde {
class CGameAllocator {
  struct SAllocationDescription {
    std::unique_ptr<u8[]> memptr;
    size_t allocSize = 0;
    ptrdiff_t freeOffset = 0;
  };

  struct SChunkDescription {
    u32 magic = 0xE8E8E8E8;
    SAllocationDescription* parent;
    size_t len = 0;
    u32 sentinal = 0xEFEFEFEF;
  };

  static std::vector<SAllocationDescription> m_allocations;

public:
  static u8* Alloc(size_t len);
  static void Free(u8* ptr);
};
} // namespace urde