#include #include "CCompoundTargetReticle.hpp" #include "GameGlobalObjects.hpp" #include "Camera/CGameCamera.hpp" #include "CSimplePool.hpp" #include "CStateManager.hpp" #include "TCastTo.hpp" #include "World/CScriptGrapplePoint.hpp" #include "World/CPlayer.hpp" #include "World/CWorld.hpp" namespace urde { namespace { constexpr char skCrosshairsReticleAssetName[] = "CMDL_Crosshairs"; [[maybe_unused]] constexpr char skOrbitZoneReticleAssetName[] = "CMDL_OrbitZone"; constexpr char skSeekerAssetName[] = "CMDL_Seeker"; constexpr char skLockConfirmAssetName[] = "CMDL_LockConfirm"; constexpr char skTargetFlowerAssetName[] = "CMDL_TargetFlower"; constexpr char skMissileBracketAssetName[] = "CMDL_MissileBracket"; constexpr char skChargeGaugeAssetName[] = "CMDL_ChargeGauge"; constexpr char skChargeBeamTickAssetName[] = "CMDL_ChargeTickFirst"; constexpr char skOuterBeamIconSquareNameBase[] = "CMDL_BeamSquare"; constexpr char skInnerBeamIconName[] = "CMDL_InnerBeamIcon"; constexpr char skLockFireAssetName[] = "CMDL_LockFire"; constexpr char skLockDaggerAssetName[] = "CMDL_LockDagger0"; constexpr char skGrappleReticleAssetName[] = "CMDL_Grapple"; constexpr char skXRayRingModelName[] = "CMDL_XRayRetRing"; constexpr char skThermalReticleAssetName[] = "CMDL_ThermalRet"; [[maybe_unused]] constexpr char skOrbitPointAssetName[] = "CMDL_OrbitPoint"; float offshoot_func(float f1, float f2, float f3) { return (f1 * 0.5f) + std::sin((f3 - 0.5f) * f2); } float calculate_premultiplied_overshoot_offset(float f1) { return 2.f * (M_PIF - std::asin(1.f / f1)); } } // Anonymous namespace const CTargetReticleRenderState CTargetReticleRenderState::skZeroRenderState(kInvalidUniqueId, 1.f, zeus::skZero3f, 0.f, 1.f, true); CCompoundTargetReticle::SOuterItemInfo::SOuterItemInfo(std::string_view res) : x0_model(g_SimplePool->GetObj(res)) {} CCompoundTargetReticle::CCompoundTargetReticle(const CStateManager& mgr) : x0_leadingOrientation(mgr.GetCameraManager()->GetCurrentCamera(mgr)->GetTransform().buildMatrix3f()) , x10_laggingOrientation(mgr.GetCameraManager()->GetCurrentCamera(mgr)->GetTransform().buildMatrix3f()) , x2c_overshootOffsetHalf(0.5f * g_tweakTargeting->GetChargeGaugeOvershootOffset()) , x30_premultOvershootOffset( calculate_premultiplied_overshoot_offset(g_tweakTargeting->GetChargeGaugeOvershootOffset())) , x34_crosshairs(g_SimplePool->GetObj(skCrosshairsReticleAssetName)) , x40_seeker(g_SimplePool->GetObj(skSeekerAssetName)) , x4c_lockConfirm(g_SimplePool->GetObj(skLockConfirmAssetName)) , x58_targetFlower(g_SimplePool->GetObj(skTargetFlowerAssetName)) , x64_missileBracket(g_SimplePool->GetObj(skMissileBracketAssetName)) , x70_innerBeamIcon(g_SimplePool->GetObj(skInnerBeamIconName)) , x7c_lockFire(g_SimplePool->GetObj(skLockFireAssetName)) , x88_lockDagger(g_SimplePool->GetObj(skLockDaggerAssetName)) , x94_grapple(g_SimplePool->GetObj(skGrappleReticleAssetName)) , xa0_chargeTickFirst(g_SimplePool->GetObj(skChargeBeamTickAssetName)) , xac_xrayRetRing(g_SimplePool->GetObj(skXRayRingModelName)) , xb8_thermalReticle(g_SimplePool->GetObj(skThermalReticleAssetName)) , xc4_chargeGauge(skChargeGaugeAssetName) , xf4_targetPos(CalculateOrbitZoneReticlePosition(mgr, false)) , x100_laggingTargetPos(CalculateOrbitZoneReticlePosition(mgr, true)) , x208_lockonTimer(g_tweakTargeting->GetLockonDuration()) { xe0_outerBeamIconSquares.reserve(9); for (u32 i = 0; i < 9; ++i) xe0_outerBeamIconSquares.emplace_back(fmt::format(fmt("{}{}"), skOuterBeamIconSquareNameBase, i)); x34_crosshairs.Lock(); } CCompoundTargetReticle::SScanReticuleRenderer::SScanReticuleRenderer() { CGraphics::CommitResources([this](boo::IGraphicsDataFactory::Context& ctx) { for (int i = 0; i < 2; ++i) { m_lineRenderers[i].emplace(ctx, CLineRenderer::EPrimitiveMode::Lines, 8, nullptr, true, true); for (int j = 0; j < 4; ++j) m_stripRenderers[i][j].emplace(ctx, CLineRenderer::EPrimitiveMode::LineStrip, 4, nullptr, true, true); } return true; } BooTrace); } CCompoundTargetReticle::EReticleState CCompoundTargetReticle::GetDesiredReticleState(const CStateManager& mgr) const { switch (mgr.GetPlayerState()->GetCurrentVisor()) { case CPlayerState::EPlayerVisor::Scan: return EReticleState::Scan; case CPlayerState::EPlayerVisor::XRay: return EReticleState::XRay; case CPlayerState::EPlayerVisor::Combat: default: return EReticleState::Combat; case CPlayerState::EPlayerVisor::Thermal: return EReticleState::Thermal; } } void CCompoundTargetReticle::Update(float dt, const CStateManager& mgr) { float angle = x10_laggingOrientation.angleFrom(x0_leadingOrientation).asDegrees(); float t; if (angle < 0.1f || angle > 45.f) t = 1.f; else t = std::min(1.f, g_tweakTargeting->GetAngularLagSpeed() * dt / angle); x10_laggingOrientation = t == 1.f ? x0_leadingOrientation : zeus::CQuaternion::slerp(x10_laggingOrientation, x0_leadingOrientation, t); xf4_targetPos = CalculateOrbitZoneReticlePosition(mgr, false); x100_laggingTargetPos = CalculateOrbitZoneReticlePosition(mgr, true); UpdateCurrLockOnGroup(dt, mgr); UpdateNextLockOnGroup(dt, mgr); UpdateOrbitZoneGroup(dt, mgr); EReticleState desiredState = GetDesiredReticleState(mgr); if (desiredState != x20_prevState && x20_prevState == x24_nextState) { x24_nextState = desiredState; x28_noDrawTicks = 2; } if (x20_prevState != x24_nextState && x28_noDrawTicks <= 0) { x20_prevState = x24_nextState; float combat = false; float scan = false; float xray = false; float thermal = false; switch (x24_nextState) { case EReticleState::Combat: combat = true; break; case EReticleState::Scan: scan = true; break; case EReticleState::XRay: xray = true; break; case EReticleState::Thermal: thermal = true; break; default: break; } if (combat) x40_seeker.Lock(); else x40_seeker.Unlock(); if (combat) x4c_lockConfirm.Lock(); else x4c_lockConfirm.Unlock(); if (combat) x58_targetFlower.Lock(); else x58_targetFlower.Unlock(); if (combat) x64_missileBracket.Lock(); else x64_missileBracket.Unlock(); if (combat) x70_innerBeamIcon.Lock(); else x70_innerBeamIcon.Unlock(); if (combat) x7c_lockFire.Lock(); else x7c_lockFire.Unlock(); if (combat) x88_lockDagger.Lock(); else x88_lockDagger.Unlock(); if (combat) xa0_chargeTickFirst.Lock(); else xa0_chargeTickFirst.Unlock(); if (xray) xac_xrayRetRing.Lock(); else xac_xrayRetRing.Unlock(); if (thermal) xb8_thermalReticle.Lock(); else xb8_thermalReticle.Unlock(); if (combat) xc4_chargeGauge.x0_model.Lock(); else xc4_chargeGauge.x0_model.Unlock(); if (!scan) x94_grapple.Lock(); else x94_grapple.Unlock(); for (SOuterItemInfo& info : xe0_outerBeamIconSquares) { if (combat) info.x0_model.Lock(); else info.x0_model.Unlock(); } } CPlayerGun* gun = mgr.GetPlayer().GetPlayerGun(); bool fullyCharged = (gun->IsCharging() ? gun->GetChargeBeamFactor() : 0.f) >= 1.f; if (fullyCharged != x21a_fullyCharged) x21a_fullyCharged = fullyCharged; if (x21a_fullyCharged) x214_fullChargeFadeTimer = std::min(dt / g_tweakTargeting->GetFullChargeFadeDuration() + x214_fullChargeFadeTimer, g_tweakTargeting->GetFullChargeFadeDuration()); else x214_fullChargeFadeTimer = std::max(x214_fullChargeFadeTimer - dt / g_tweakTargeting->GetFullChargeFadeDuration(), 0.f); bool missileActive = gun->GetMissleMode() == CPlayerGun::EMissleMode::Active; if (missileActive != x1f4_missileActive) { if (x1f8_missileBracketTimer != 0.f) x1f8_missileBracketTimer = FLT_EPSILON - x1f8_missileBracketTimer; else x1f8_missileBracketTimer = FLT_EPSILON; x1f4_missileActive = missileActive; } CPlayerState::EBeamId beam = gun->GetCurrentBeam(); if (beam != x200_beam) { x204_chargeGaugeOvershootTimer = g_tweakTargeting->GetChargeGaugeOvershootDuration(); for (int i = 0; i < 9; ++i) { zeus::CRelAngle baseAngle = g_tweakTargeting->GetOuterBeamSquareAngles(int(beam))[i]; baseAngle.makeRel(); SOuterItemInfo& icon = xe0_outerBeamIconSquares[i]; zeus::CRelAngle offshootAngleDelta = baseAngle.asRadians() - icon.x10_rotAng; if ((i & 0x1) == 1) offshootAngleDelta = (baseAngle > 0.f) ? zeus::CRelAngle(-2.f * M_PIF - baseAngle) : zeus::CRelAngle(2.f * M_PIF + baseAngle); icon.xc_offshootBaseAngle = icon.x10_rotAng; icon.x18_offshootAngleDelta = offshootAngleDelta; icon.x14_baseAngle = baseAngle; } zeus::CRelAngle baseAngle = g_tweakTargeting->GetChargeGaugeAngle(int(beam)); baseAngle.makeRel(); float offshootAngleDelta = baseAngle.asRadians() - xc4_chargeGauge.x10_rotAng; if ((rand() & 0x1) == 1) offshootAngleDelta = (offshootAngleDelta > 0.f) ? -2.f * M_PIF - offshootAngleDelta : 2.f * M_PIF + offshootAngleDelta; xc4_chargeGauge.xc_offshootBaseAngle = xc4_chargeGauge.x10_rotAng; xc4_chargeGauge.x18_offshootAngleDelta = offshootAngleDelta; xc4_chargeGauge.x14_baseAngle = baseAngle; x200_beam = beam; x208_lockonTimer = 0.f; } if (gun->GetLastFireButtonStates() & 0x1) { if (!x218_beamShot) x210_lockFireTimer = g_tweakTargeting->GetLockFireDuration(); x218_beamShot = true; } else { x218_beamShot = false; } if (gun->GetLastFireButtonStates() & 0x2) { if (!x219_missileShot) x1fc_missileBracketScaleTimer = g_tweakTargeting->GetMissileBracketScaleDuration(); x219_missileShot = true; } else { x219_missileShot = false; } if (TCastToConstPtr point = mgr.GetObjectById(xf2_nextTargetId)) { if (point->GetUniqueId() != x1dc_grapplePoint0) { float tmp; if (point->GetUniqueId() == x1de_grapplePoint1) tmp = std::max(FLT_EPSILON, x1e4_grapplePoint1T); else tmp = FLT_EPSILON; x1de_grapplePoint1 = x1dc_grapplePoint0; x1e4_grapplePoint1T = x1e0_grapplePoint0T; x1e0_grapplePoint0T = tmp; x1dc_grapplePoint0 = point->GetUniqueId(); } } else if (x1dc_grapplePoint0 != kInvalidUniqueId) { x1de_grapplePoint1 = x1dc_grapplePoint0; x1e4_grapplePoint1T = x1e0_grapplePoint0T; x1e0_grapplePoint0T = 0.f; x1dc_grapplePoint0 = kInvalidUniqueId; } if (x1e0_grapplePoint0T > 0.f) x1e0_grapplePoint0T = std::min(dt / 0.5f + x1e0_grapplePoint0T, 1.f); if (x1e4_grapplePoint1T > 0.f) { x1e4_grapplePoint1T = std::max(0.f, x1e4_grapplePoint1T - dt / 0.5f); if (x1e4_grapplePoint1T == 0.f) x1de_grapplePoint1 = kInvalidUniqueId; } x1f0_xrayRetAngle = zeus::CRelAngle(zeus::degToRad(g_tweakTargeting->GetXRayRetAngleSpeed() * dt) + x1f0_xrayRetAngle).asRel(); x1ec_seekerAngle = zeus::CRelAngle(zeus::degToRad(g_tweakTargeting->GetSeekerAngleSpeed() * dt) + x1ec_seekerAngle). asRel(); } void CTargetReticleRenderState::InterpolateWithClamp(const CTargetReticleRenderState& a, CTargetReticleRenderState& out, const CTargetReticleRenderState& b, float t) { t = zeus::clamp(0.f, t, 1.f); float omt = 1.f - t; out.x4_radiusWorld = omt * a.x4_radiusWorld + t * b.x4_radiusWorld; out.x14_factor = omt * a.x14_factor + t * b.x14_factor; out.x18_minVpClampScale = omt * a.x18_minVpClampScale + t * b.x18_minVpClampScale; out.x8_positionWorld = zeus::CVector3f::lerp(a.x8_positionWorld, b.x8_positionWorld, t); if (t == 1.f) out.x0_target = b.x0_target; else if (t == 0.f) out.x0_target = a.x0_target; else out.x0_target = kInvalidUniqueId; } static bool IsDamageOrbit(CPlayer::EPlayerOrbitRequest req) { switch (req) { case CPlayer::EPlayerOrbitRequest::Five: case CPlayer::EPlayerOrbitRequest::ActivateOrbitSource: case CPlayer::EPlayerOrbitRequest::ProjectileCollide: case CPlayer::EPlayerOrbitRequest::Freeze: case CPlayer::EPlayerOrbitRequest::DamageOnGrapple: return true; default: return false; } } void CCompoundTargetReticle::UpdateCurrLockOnGroup(float dt, const CStateManager& mgr) { TUniqueId targetId = mgr.GetPlayer().GetOrbitTargetId(); if (targetId != xf0_targetId) { if (targetId != kInvalidUniqueId) { if (TCastToConstPtr point = mgr.GetObjectById(targetId)) CSfxManager::SfxStart(SFXui_lockon_grapple, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId); else CSfxManager::SfxStart(SFXui_lockon_poi, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId); } if (targetId == kInvalidUniqueId) { x12c_currGroupA = x10c_currGroupInterp; x14c_currGroupB.SetFactor(0.f); x16c_currGroupDur = IsDamageOrbit(mgr.GetPlayer().GetOrbitRequest()) ? 0.65f : g_tweakTargeting->GetCurrLockOnEnterDuration(); } else { x12c_currGroupA = x10c_currGroupInterp; if (xf0_targetId == kInvalidUniqueId) x12c_currGroupA.SetTargetId(targetId); x14c_currGroupB = CTargetReticleRenderState( targetId, 1.f, zeus::skZero3f, 1.f, IsGrappleTarget(targetId, mgr) ? g_tweakTargeting->GetGrappleMinClampScale() : 1.f, false); x16c_currGroupDur = xf0_targetId == kInvalidUniqueId ? g_tweakTargeting->GetCurrLockOnExitDuration() : g_tweakTargeting->GetCurrLockOnSwitchDuration(); } x170_currGroupTimer = x16c_currGroupDur; xf0_targetId = targetId; } if (x170_currGroupTimer > 0.f) { UpdateTargetParameters(x12c_currGroupA, mgr); UpdateTargetParameters(x14c_currGroupB, mgr); x170_currGroupTimer = std::max(0.f, x170_currGroupTimer - dt); CTargetReticleRenderState::InterpolateWithClamp(x12c_currGroupA, x10c_currGroupInterp, x14c_currGroupB, 1.f - x170_currGroupTimer / x16c_currGroupDur); } else { UpdateTargetParameters(x10c_currGroupInterp, mgr); } if (x1f8_missileBracketTimer != 0.f && x1f8_missileBracketTimer < g_tweakTargeting->GetMissileBracketDuration()) { if (x1f8_missileBracketTimer < 0.f) x1f8_missileBracketTimer = std::min(0.f, x1f8_missileBracketTimer + dt); else x1f8_missileBracketTimer = std::min(g_tweakTargeting->GetMissileBracketDuration(), x1f8_missileBracketTimer + dt); } if (x204_chargeGaugeOvershootTimer > 0.f) { x204_chargeGaugeOvershootTimer = std::max(0.f, x204_chargeGaugeOvershootTimer - dt); if (x204_chargeGaugeOvershootTimer == 0.f) { for (int i = 0; i < 9; ++i) xe0_outerBeamIconSquares[i].x10_rotAng = xe0_outerBeamIconSquares[i].x14_baseAngle; xc4_chargeGauge.x10_rotAng = xc4_chargeGauge.x14_baseAngle; x208_lockonTimer = FLT_EPSILON; } else { float offshoot = offshoot_func(x2c_overshootOffsetHalf, x30_premultOvershootOffset, 1.f - x204_chargeGaugeOvershootTimer / g_tweakTargeting->GetChargeGaugeOvershootDuration()); for (int i = 0; i < 9; ++i) { SOuterItemInfo& item = xe0_outerBeamIconSquares[i]; item.x10_rotAng = zeus::CRelAngle(item.x18_offshootAngleDelta * offshoot + item.xc_offshootBaseAngle). asRel(); } xc4_chargeGauge.x10_rotAng = zeus::CRelAngle(xc4_chargeGauge.x18_offshootAngleDelta * offshoot + xc4_chargeGauge.xc_offshootBaseAngle). asRel(); } } if (x208_lockonTimer > 0.f && x208_lockonTimer < g_tweakTargeting->GetLockonDuration()) x208_lockonTimer = std::min(g_tweakTargeting->GetLockonDuration(), x208_lockonTimer + dt); if (x210_lockFireTimer > 0.f) x210_lockFireTimer = std::max(0.f, x210_lockFireTimer - dt); if (x1fc_missileBracketScaleTimer > 0.f) x1fc_missileBracketScaleTimer = std::max(0.f, x1fc_missileBracketScaleTimer - dt); } void CCompoundTargetReticle::UpdateNextLockOnGroup(float dt, const CStateManager& mgr) { TUniqueId nextTargetId = mgr.GetPlayer().GetOrbitNextTargetId(); if (mgr.GetPlayerState()->GetCurrentVisor() == CPlayerState::EPlayerVisor::Scan && mgr.GetPlayer().GetOrbitTargetId() != kInvalidUniqueId) nextTargetId = mgr.GetPlayer().GetOrbitTargetId(); if (nextTargetId != xf2_nextTargetId) { if (nextTargetId == kInvalidUniqueId) { x194_nextGroupA = x174_nextGroupInterp; x1b4_nextGroupB = CTargetReticleRenderState( kInvalidUniqueId, 1.f, (x20_prevState == EReticleState::XRay || x20_prevState == EReticleState::Thermal) ? x100_laggingTargetPos : xf4_targetPos, 0.f, 1.f, true); x1d4_nextGroupDur = x1d8_nextGroupTimer = g_tweakTargeting->GetNextLockOnExitDuration(); xf2_nextTargetId = nextTargetId; } else { x194_nextGroupA = x174_nextGroupInterp; x1b4_nextGroupB = CTargetReticleRenderState( nextTargetId, 1.f, zeus::skZero3f, 1.f, IsGrappleTarget(nextTargetId, mgr) ? g_tweakTargeting->GetGrappleMinClampScale() : 1.f, true); x1d4_nextGroupDur = x1d8_nextGroupTimer = xf2_nextTargetId == kInvalidUniqueId ? g_tweakTargeting->GetNextLockOnEnterDuration() : g_tweakTargeting->GetNextLockOnSwitchDuration(); xf2_nextTargetId = nextTargetId; } } if (x1d8_nextGroupTimer > 0.f) { UpdateTargetParameters(x194_nextGroupA, mgr); UpdateTargetParameters(x1b4_nextGroupB, mgr); x1d8_nextGroupTimer = std::max(0.f, x1d8_nextGroupTimer - dt); CTargetReticleRenderState::InterpolateWithClamp(x194_nextGroupA, x174_nextGroupInterp, x1b4_nextGroupB, 1.f - x1d8_nextGroupTimer / x1d4_nextGroupDur); } else { UpdateTargetParameters(x174_nextGroupInterp, mgr); } } void CCompoundTargetReticle::UpdateOrbitZoneGroup(float dt, const CStateManager& mgr) { if (xf0_targetId == kInvalidUniqueId && xf2_nextTargetId != kInvalidUniqueId) x20c_ = std::min(1.f, 2.f * dt + x20c_); else x20c_ = std::max(0.f, x20c_ - 2.f * dt); if (mgr.GetPlayer().IsShowingCrosshairs() && mgr.GetPlayerState()->GetCurrentVisor() != CPlayerState::EPlayerVisor::Scan) x1e8_crosshairsScale = std::min(1.f, dt / g_tweakTargeting->GetCrosshairsScaleDuration() + x1e8_crosshairsScale); else x1e8_crosshairsScale = std::max(0.f, x1e8_crosshairsScale - dt / g_tweakTargeting->GetCrosshairsScaleDuration()); } void CCompoundTargetReticle::Draw(const CStateManager& mgr, bool hideLockon) const { if (mgr.GetPlayer().GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Unmorphed && !mgr.GetCameraManager()->IsInCinematicCamera()) { SCOPED_GRAPHICS_DEBUG_GROUP("CCompoundTargetReticle::Draw", zeus::skCyan); zeus::CTransform camXf = mgr.GetCameraManager()->GetCurrentCameraTransform(mgr); CGraphics::SetViewPointMatrix(camXf); if (!hideLockon) { DrawCurrLockOnGroup(camXf.basis, mgr); DrawNextLockOnGroup(camXf.basis, mgr); DrawOrbitZoneGroup(camXf.basis, mgr); } DrawGrappleGroup(camXf.basis, mgr, hideLockon); } if (x28_noDrawTicks > 0) --x28_noDrawTicks; } void CCompoundTargetReticle::DrawGrapplePoint(const CScriptGrapplePoint& point, float t, const CStateManager& mgr, const zeus::CMatrix3f& rot, bool zEqual) const { zeus::CVector3f orbitPos = point.GetOrbitPosition(mgr); zeus::CColor color; if (point.GetGrappleParameters().GetLockSwingTurn()) color = g_tweakTargeting->GetLockedGrapplePointSelectColor(); else color = g_tweakTargeting->GetGrapplePointSelectColor(); color = zeus::CColor::lerp(g_tweakTargeting->GetGrapplePointColor(), color, t); zeus::CMatrix3f scale( CalculateClampedScale(orbitPos, 1.f, g_tweakTargeting->GetGrappleClampMin(), g_tweakTargeting->GetGrappleClampMax(), mgr) * ((1.f - t) * g_tweakTargeting->GetGrappleScale() + t * g_tweakTargeting->GetGrappleSelectScale())); zeus::CTransform modelXf(rot * scale, orbitPos); CGraphics::SetModelMatrix(modelXf); CModelFlags flags(7, 0, 0, color); x94_grapple->Draw(flags); } void CCompoundTargetReticle::DrawGrappleGroup(const zeus::CMatrix3f& rot, const CStateManager& mgr, bool hideLockon) const { if (x28_noDrawTicks > 0) return; if (mgr.GetPlayerState()->HasPowerUp(CPlayerState::EItemType::GrappleBeam) && x94_grapple.IsLoaded() && x20_prevState != EReticleState::Scan) { if (hideLockon) { for (const CEntity* ent : mgr.GetAllObjectList()) { if (TCastToConstPtr point = ent) { if (point->GetActive()) { if (point->GetAreaIdAlways() != kInvalidAreaId) { const CGameArea* area = mgr.GetWorld()->GetAreaAlways(point->GetAreaIdAlways()); CGameArea::EOcclusionState occState = area->IsPostConstructed() ? area->GetOcclusionState() : CGameArea::EOcclusionState::Occluded; if (occState != CGameArea::EOcclusionState::Visible) continue; } float t = 0.f; if (point->GetUniqueId() == x1dc_grapplePoint0) t = x1e0_grapplePoint0T; else if (point->GetUniqueId() == x1de_grapplePoint1) t = x1e4_grapplePoint1T; if (std::fabs(t) < 0.00001f) DrawGrapplePoint(*point, t, mgr, rot, true); } } } } else { TCastToConstPtr point0 = mgr.GetObjectById(x1dc_grapplePoint0); TCastToConstPtr point1 = mgr.GetObjectById(x1de_grapplePoint1); for (int i = 0; i < 2; ++i) { const CScriptGrapplePoint* point = i == 0 ? point0.GetPtr() : point1.GetPtr(); float t = i == 0 ? x1e0_grapplePoint0T : x1e4_grapplePoint1T; if (point) DrawGrapplePoint(*point, t, mgr, rot, false); } } } } void CCompoundTargetReticle::DrawCurrLockOnGroup(const zeus::CMatrix3f& rot, const CStateManager& mgr) const { if (x28_noDrawTicks > 0) return; if (x1e0_grapplePoint0T + x1e4_grapplePoint1T > 0 || x10c_currGroupInterp.GetFactor() == 0.f) return; float lockBreakAlpha = x10c_currGroupInterp.GetFactor(); float visorFactor = mgr.GetPlayerState()->GetVisorTransitionFactor(); bool lockConfirm = false; bool lockReticule = false; switch (x20_prevState) { case EReticleState::Combat: lockConfirm = true; lockReticule = true; break; case EReticleState::Scan: lockConfirm = true; break; default: break; } zeus::CMatrix3f lockBreakXf; zeus::CColor lockBreakColor = zeus::skClear; if (IsDamageOrbit(mgr.GetPlayer().GetOrbitRequest()) && x14c_currGroupB.GetFactor() == 0.f) { zeus::CMatrix3f lockBreakRM; for (int i = 0; i < 4; ++i) { int a = rand() % 9; auto b = std::div(a, 3); lockBreakRM[b.rem][b.quot] += rand() / float(RAND_MAX) - 0.5f; } lockBreakXf = lockBreakRM.transposed(); if (x10c_currGroupInterp.GetFactor() > 0.8f) lockBreakColor = zeus::CColor(1.f, (x10c_currGroupInterp.GetFactor() - 0.8f) * 0.3f / 0.2f); lockBreakAlpha = x10c_currGroupInterp.GetFactor() > 0.75f ? 1.f : std::max(0.f, (x10c_currGroupInterp.GetFactor() - 0.55f) / 0.2f); } if (lockConfirm && x4c_lockConfirm.IsLoaded()) { zeus::CMatrix3f scale(CalculateClampedScale(x10c_currGroupInterp.GetTargetPositionWorld(), x10c_currGroupInterp.GetRadiusWorld(), x10c_currGroupInterp.GetMinViewportClampScale() * g_tweakTargeting->GetLockConfirmClampMin(), g_tweakTargeting->GetLockConfirmClampMax(), mgr) * g_tweakTargeting->GetLockConfirmScale() / x10c_currGroupInterp.GetFactor()); zeus::CTransform modelXf(lockBreakXf * (rot * zeus::CMatrix3f::RotateY(x1ec_seekerAngle) * scale), x10c_currGroupInterp.GetTargetPositionWorld()); CGraphics::SetModelMatrix(modelXf); zeus::CColor color = g_tweakTargeting->GetLockConfirmColor(); color.a() *= lockBreakAlpha; CModelFlags flags(7, 0, 0, lockBreakColor + color); x4c_lockConfirm->Draw(flags); } if (lockReticule) { if (x58_targetFlower.IsLoaded()) { zeus::CMatrix3f scale(CalculateClampedScale(x10c_currGroupInterp.GetTargetPositionWorld(), x10c_currGroupInterp.GetRadiusWorld(), x10c_currGroupInterp.GetMinViewportClampScale() * g_tweakTargeting->GetTargetFlowerClampMin(), g_tweakTargeting->GetTargetFlowerClampMax(), mgr) * g_tweakTargeting->GetTargetFlowerScale() / lockBreakAlpha); zeus::CTransform modelXf(lockBreakXf * (rot * zeus::CMatrix3f::RotateY(x1f0_xrayRetAngle) * scale), x10c_currGroupInterp.GetTargetPositionWorld()); CGraphics::SetModelMatrix(modelXf); zeus::CColor color = g_tweakTargeting->GetTargetFlowerColor(); color.a() *= lockBreakAlpha * visorFactor; CModelFlags flags(7, 0, 0, lockBreakColor + color); x58_targetFlower->Draw(flags); } if (x1f8_missileBracketTimer != 0.f && x64_missileBracket.IsLoaded()) { float t = std::fabs((x1fc_missileBracketScaleTimer - 0.5f * g_tweakTargeting->GetMissileBracketScaleDuration()) / 0.5f * g_tweakTargeting->GetMissileBracketScaleDuration()); float tscale = ((1.f - t) * g_tweakTargeting->GetMissileBracketScaleEnd() + t * g_tweakTargeting->GetMissileBracketScaleStart()); zeus::CMatrix3f scale(CalculateClampedScale(x10c_currGroupInterp.GetTargetPositionWorld(), x10c_currGroupInterp.GetRadiusWorld(), x10c_currGroupInterp.GetMinViewportClampScale() * g_tweakTargeting->GetMissileBracketClampMin(), g_tweakTargeting->GetMissileBracketClampMax(), mgr) * std::fabs(x1f8_missileBracketTimer) / g_tweakTargeting->GetMissileBracketDuration() * tscale / x10c_currGroupInterp.GetFactor()); for (int i = 0; i < 4; ++i) { zeus::CTransform modelXf( lockBreakXf * rot * zeus::CMatrix3f(zeus::CVector3f{i < 2 ? 1.f : -1.f, 1.f, i & 0x1 ? 1.f : -1.f}) * scale, x10c_currGroupInterp.GetTargetPositionWorld()); CGraphics::SetModelMatrix(modelXf); zeus::CColor color = g_tweakTargeting->GetMissileBracketColor(); color.a() *= lockBreakAlpha * visorFactor; CModelFlags flags(7, 0, 0, lockBreakColor + color); x64_missileBracket->Draw(flags); } } zeus::CMatrix3f scale(CalculateClampedScale(x10c_currGroupInterp.GetTargetPositionWorld(), x10c_currGroupInterp.GetRadiusWorld(), x10c_currGroupInterp.GetMinViewportClampScale() * g_tweakTargeting->GetChargeGaugeClampMin(), g_tweakTargeting->GetChargeGaugeClampMax(), mgr) * 1.f / x10c_currGroupInterp.GetFactor() * g_tweakTargeting->GetOuterBeamSquaresScale()); zeus::CMatrix3f outerBeamXf = rot * scale; for (int i = 0; i < 9; ++i) { const SOuterItemInfo& info = xe0_outerBeamIconSquares[i]; if (info.x0_model.IsLoaded()) { zeus::CTransform modelXf(lockBreakXf * outerBeamXf * zeus::CMatrix3f::RotateY(info.x10_rotAng), x10c_currGroupInterp.GetTargetPositionWorld()); CGraphics::SetModelMatrix(modelXf); zeus::CColor color = g_tweakTargeting->GetOuterBeamSquareColor(); color.a() *= lockBreakAlpha * visorFactor; CModelFlags flags(7, 0, 0, lockBreakColor + color); info.x0_model->Draw(flags); } } if (xc4_chargeGauge.x0_model.IsLoaded()) { zeus::CMatrix3f scale(CalculateClampedScale(x10c_currGroupInterp.GetTargetPositionWorld(), x10c_currGroupInterp.GetRadiusWorld(), x10c_currGroupInterp.GetMinViewportClampScale() * g_tweakTargeting->GetChargeGaugeClampMin(), g_tweakTargeting->GetChargeGaugeClampMax(), mgr) * g_tweakTargeting->GetChargeGaugeScale() / x10c_currGroupInterp.GetFactor()); zeus::CMatrix3f chargeGaugeXf = rot * scale * zeus::CMatrix3f::RotateY(xc4_chargeGauge.x10_rotAng); float pulseT = std::fabs(std::fmod(CGraphics::GetSecondsMod900(), g_tweakTargeting->GetChargeGaugePulsePeriod())); zeus::CColor gaugeColor = zeus::CColor::lerp(g_tweakTargeting->GetChargeGaugeNonFullColor(), zeus::CColor::lerp(g_tweakTargeting->GetChargeGaugePulseColorHigh(), g_tweakTargeting->GetChargeGaugePulseColorLow(), pulseT < 0.5f * g_tweakTargeting->GetChargeGaugePulsePeriod() ? pulseT / (0.5f * g_tweakTargeting->GetChargeGaugePulsePeriod()) : (g_tweakTargeting->GetChargeGaugePulsePeriod() - pulseT) / (0.5f * g_tweakTargeting->GetChargeGaugePulsePeriod())), x214_fullChargeFadeTimer / g_tweakTargeting->GetFullChargeFadeDuration()); zeus::CTransform modelXf(lockBreakXf * chargeGaugeXf, x10c_currGroupInterp.GetTargetPositionWorld()); CGraphics::SetModelMatrix(modelXf); zeus::CColor color = gaugeColor; color.a() *= lockBreakAlpha * visorFactor; CModelFlags flags(7, 0, 0, lockBreakColor + color); xc4_chargeGauge.x0_model->Draw(flags); if (xa0_chargeTickFirst.IsLoaded()) { const CPlayerGun* gun = mgr.GetPlayer().GetPlayerGun(); int numTicks = int(g_tweakTargeting->GetChargeTickCount() * (gun->IsCharging() ? gun->GetChargeBeamFactor() : 0.f)); for (int i = 0; i < numTicks; ++i) { CModelFlags flags(7, 0, 0, lockBreakColor + color); xa0_chargeTickFirst->Draw(flags); modelXf.rotateLocalY(g_tweakTargeting->GetChargeTickAnglePitch()); CGraphics::SetModelMatrix(modelXf); } } } if (x208_lockonTimer > 0.f && x70_innerBeamIcon.IsLoaded()) { const zeus::CColor* iconColor; switch (x200_beam) { case CPlayerState::EBeamId::Power: iconColor = &g_tweakTargeting->GetInnerBeamColorPower(); break; case CPlayerState::EBeamId::Ice: iconColor = &g_tweakTargeting->GetInnerBeamColorIce(); break; case CPlayerState::EBeamId::Wave: iconColor = &g_tweakTargeting->GetInnerBeamColorWave(); break; default: iconColor = &g_tweakTargeting->GetInnerBeamColorPlasma(); break; } zeus::CMatrix3f scale( CalculateClampedScale(x10c_currGroupInterp.GetTargetPositionWorld(), x10c_currGroupInterp.GetRadiusWorld(), x10c_currGroupInterp.GetMinViewportClampScale() * g_tweakTargeting->GetInnerBeamClampMin(), g_tweakTargeting->GetInnerBeamClampMax(), mgr) * g_tweakTargeting->GetInnerBeamScale() * (x208_lockonTimer / g_tweakTargeting->GetLockonDuration()) / x10c_currGroupInterp.GetFactor()); zeus::CTransform modelXf(lockBreakXf * rot * scale, x10c_currGroupInterp.GetTargetPositionWorld()); CGraphics::SetModelMatrix(modelXf); zeus::CColor color = *iconColor; color.a() *= lockBreakAlpha * visorFactor; CModelFlags flags(7, 0, 0, lockBreakColor + color); x70_innerBeamIcon->Draw(flags); } if (x210_lockFireTimer > 0.f && x7c_lockFire.IsLoaded()) { zeus::CMatrix3f scale(CalculateClampedScale(x10c_currGroupInterp.GetTargetPositionWorld(), x10c_currGroupInterp.GetRadiusWorld(), x10c_currGroupInterp.GetMinViewportClampScale() * g_tweakTargeting->GetLockFireClampMin(), g_tweakTargeting->GetLockFireClampMax(), mgr) * g_tweakTargeting->GetLockFireScale() / x10c_currGroupInterp.GetFactor()); zeus::CTransform modelXf(lockBreakXf * rot * scale * zeus::CMatrix3f::RotateY(x1f0_xrayRetAngle), x10c_currGroupInterp.GetTargetPositionWorld()); CGraphics::SetModelMatrix(modelXf); zeus::CColor color = g_tweakTargeting->GetLockFireColor(); color.a() *= visorFactor * lockBreakAlpha * (x210_lockFireTimer / g_tweakTargeting->GetLockFireDuration()); CModelFlags flags(7, 0, 0, lockBreakColor + color); x7c_lockFire->Draw(flags); } if (x208_lockonTimer > 0.f && x88_lockDagger.IsLoaded()) { float t = std::fabs((x210_lockFireTimer - 0.5f * g_tweakTargeting->GetLockFireDuration()) / 0.5f * g_tweakTargeting->GetLockFireDuration()); float tscale = ((1.f - t) * g_tweakTargeting->GetLockDaggerScaleEnd() + t * g_tweakTargeting->GetLockDaggerScaleStart()); zeus::CMatrix3f scale( CalculateClampedScale(x10c_currGroupInterp.GetTargetPositionWorld(), x10c_currGroupInterp.GetRadiusWorld(), x10c_currGroupInterp.GetMinViewportClampScale() * g_tweakTargeting->GetLockDaggerClampMin(), g_tweakTargeting->GetLockDaggerClampMax(), mgr) * tscale * (x208_lockonTimer / g_tweakTargeting->GetLockonDuration()) / x10c_currGroupInterp.GetFactor()); zeus::CMatrix3f lockDaggerXf = rot * scale; for (int i = 0; i < 3; ++i) { float ang; switch (i) { case 0: ang = g_tweakTargeting->GetLockDaggerAngle0(); break; case 1: ang = g_tweakTargeting->GetLockDaggerAngle1(); break; default: ang = g_tweakTargeting->GetLockDaggerAngle2(); break; } zeus::CTransform modelXf(lockBreakXf * lockDaggerXf * zeus::CMatrix3f::RotateY(ang), x10c_currGroupInterp.GetTargetPositionWorld()); CGraphics::SetModelMatrix(modelXf); zeus::CColor color = g_tweakTargeting->GetLockDaggerColor(); color.a() *= visorFactor * lockBreakAlpha; CModelFlags flags(7, 0, 0, lockBreakColor + color); x88_lockDagger->Draw(flags); } } } } void CCompoundTargetReticle::DrawNextLockOnGroup(const zeus::CMatrix3f& rot, const CStateManager& mgr) const { if (x28_noDrawTicks > 0) return; zeus::CVector3f position = x174_nextGroupInterp.GetTargetPositionWorld(); float visorFactor = mgr.GetPlayerState()->GetVisorTransitionFactor(); bool scanRet = false; bool xrayRet = false; bool thermalRet = false; switch (x20_prevState) { case EReticleState::Scan: scanRet = true; break; case EReticleState::XRay: xrayRet = true; break; case EReticleState::Thermal: thermalRet = true; break; default: break; } if (!xrayRet && x174_nextGroupInterp.GetFactor() > 0.f && x40_seeker.IsLoaded()) { zeus::CMatrix3f scale( CalculateClampedScale(position, x174_nextGroupInterp.GetRadiusWorld(), x174_nextGroupInterp.GetMinViewportClampScale() * g_tweakTargeting->GetSeekerClampMin(), g_tweakTargeting->GetSeekerClampMax(), mgr) * g_tweakTargeting->GetSeekerScale()); zeus::CTransform modelXf(rot * zeus::CMatrix3f::RotateY(x1ec_seekerAngle) * scale, x174_nextGroupInterp.GetTargetPositionWorld()); CGraphics::SetModelMatrix(modelXf); zeus::CColor color = g_tweakTargeting->GetSeekerColor(); color.a() *= x174_nextGroupInterp.GetFactor(); CModelFlags flags(7, 0, 0, color); x40_seeker->Draw(flags); } if (xrayRet && xac_xrayRetRing.IsLoaded()) { zeus::CMatrix3f scale( CalculateClampedScale(position, x174_nextGroupInterp.GetRadiusWorld(), x174_nextGroupInterp.GetMinViewportClampScale() * g_tweakTargeting->GetReticuleClampMin(), g_tweakTargeting->GetReticuleClampMax(), mgr) * g_tweakTargeting->GetReticuleScale()); zeus::CTransform modelXf(rot * scale * zeus::CMatrix3f::RotateY(x1f0_xrayRetAngle), x174_nextGroupInterp.GetTargetPositionWorld()); CGraphics::SetModelMatrix(modelXf); zeus::CColor color = g_tweakTargeting->GetXRayRetRingColor(); color.a() *= visorFactor; CModelFlags flags(7, 0, 0, color); xac_xrayRetRing->Draw(flags); } if (thermalRet && xb8_thermalReticle.IsLoaded()) { zeus::CMatrix3f scale( CalculateClampedScale(position, x174_nextGroupInterp.GetRadiusWorld(), x174_nextGroupInterp.GetMinViewportClampScale() * g_tweakTargeting->GetReticuleClampMin(), g_tweakTargeting->GetReticuleClampMax(), mgr) * g_tweakTargeting->GetReticuleScale()); zeus::CTransform modelXf(rot * scale, x174_nextGroupInterp.GetTargetPositionWorld()); CGraphics::SetModelMatrix(modelXf); zeus::CColor color = g_tweakTargeting->GetThermalReticuleColor(); color.a() *= visorFactor; CModelFlags flags(7, 0, 0, color); xb8_thermalReticle->Draw(flags); } if (scanRet && visorFactor > 0.f) { float factor = visorFactor * x174_nextGroupInterp.GetFactor(); zeus::CMatrix3f scale(CalculateClampedScale(position, x174_nextGroupInterp.GetRadiusWorld(), x174_nextGroupInterp.GetMinViewportClampScale() * g_tweakTargeting->GetScanTargetClampMin(), g_tweakTargeting->GetScanTargetClampMax(), mgr) * (1.f / factor)); zeus::CTransform modelXf(rot * scale, x174_nextGroupInterp.GetTargetPositionWorld()); CGraphics::SetModelMatrix(modelXf); // compare, GX_LESS, no update float alpha = 0.5f * factor; zeus::CColor color = g_tweakGuiColors->GetScanReticuleColor(); color.a() *= alpha; for (int i = 0; i < 2; ++i) { float lineWidth = i ? 2.5f : 1.f; auto& rend = *m_scanRetRenderer.m_lineRenderers[i]; rend.Reset(); rend.AddVertex({-0.5f, 0.f, 0.f}, color, lineWidth); rend.AddVertex({-20.5f, 0.f, 0.f}, color, lineWidth); rend.AddVertex({0.5f, 0.f, 0.f}, color, lineWidth); rend.AddVertex({20.5f, 0.f, 0.f}, color, lineWidth); rend.AddVertex({0.f, 0.f, -0.5f}, color, lineWidth); rend.AddVertex({0.f, 0.f, -20.5f}, color, lineWidth); rend.AddVertex({0.f, 0.f, 0.5f}, color, lineWidth); rend.AddVertex({0.f, 0.f, 20.5f}, color, lineWidth); rend.Render(); for (int j = 0; j < 4; ++j) { float xSign = j < 2 ? -1.f : 1.f; float zSign = (j & 0x1) ? -1.f : 1.f; // begin line strip auto& rend = *m_scanRetRenderer.m_stripRenderers[i][j]; rend.Reset(); rend.AddVertex({0.5f * xSign, 0.f, 0.1f * zSign}, color, lineWidth); rend.AddVertex({0.5f * xSign, 0.f, 0.35f * zSign}, color, lineWidth); rend.AddVertex({0.35f * xSign, 0.f, 0.5f * zSign}, color, lineWidth); rend.AddVertex({0.1f * xSign, 0.f, 0.5f * zSign}, color, lineWidth); rend.Render(); } } } } void CCompoundTargetReticle::DrawOrbitZoneGroup(const zeus::CMatrix3f& rot, const CStateManager& mgr) const { if (x28_noDrawTicks > 0) return; if (x1e8_crosshairsScale > 0.f && x34_crosshairs.IsLoaded()) { CGraphics::SetModelMatrix(zeus::CTransform(rot, xf4_targetPos) * zeus::CTransform::Scale(x1e8_crosshairsScale)); zeus::CColor color = g_tweakTargeting->GetCrosshairsColor(); color.a() *= x1e8_crosshairsScale; CModelFlags flags(7, 0, 0, color); x34_crosshairs->Draw(flags); } } void CCompoundTargetReticle::UpdateTargetParameters(CTargetReticleRenderState& state, const CStateManager& mgr) { if (auto act = TCastToConstPtr(mgr.GetAllObjectList().GetObjectById(state.GetTargetId()))) { state.SetRadiusWorld(CalculateRadiusWorld(*act, mgr)); state.SetTargetPositionWorld(CalculatePositionWorld(*act, mgr)); } else if (state.GetIsOrbitZoneIdlePosition()) { state.SetRadiusWorld(1.f); state.SetTargetPositionWorld((x20_prevState == EReticleState::XRay || x20_prevState == EReticleState::Thermal) ? x100_laggingTargetPos : xf4_targetPos); } } float CCompoundTargetReticle::CalculateRadiusWorld(const CActor& act, const CStateManager& mgr) const { auto tb = act.GetTouchBounds(); zeus::CAABox aabb = tb ? *tb : zeus::CAABox(act.GetAimPosition(mgr, 0.f), act.GetAimPosition(mgr, 0.f)); float radius; zeus::CVector3f delta = aabb.max - aabb.min; switch (g_tweakTargeting->GetTargetRadiusMode()) { case 0: { radius = std::min(delta.x(), std::min(delta.y(), delta.z())) * 0.5f; break; } case 1: { radius = std::max(delta.x(), std::max(delta.y(), delta.z())) * 0.5f; break; } default: { radius = (delta.x() + delta.y() + delta.z()) / 6.f; break; } } return radius > 0.f ? radius : 1.f; } zeus::CVector3f CCompoundTargetReticle::CalculatePositionWorld(const CActor& act, const CStateManager& mgr) const { if (x20_prevState == EReticleState::Scan) return act.GetOrbitPosition(mgr); return act.GetAimPosition(mgr, 0.f); } zeus::CVector3f CCompoundTargetReticle::CalculateOrbitZoneReticlePosition(const CStateManager& mgr, bool lag) const { const CGameCamera* curCam = mgr.GetCameraManager()->GetCurrentCamera(mgr); float distMul = 224.f / float(g_tweakPlayer->GetOrbitScreenBoxHalfExtentY(0)) / std::tan(zeus::degToRad(0.5f * curCam->GetFov())); zeus::CTransform camXf = mgr.GetCameraManager()->GetCurrentCameraTransform(mgr); zeus::CVector3f lookDir = camXf.basis[1]; if (lag) lookDir = x10_laggingOrientation.transform(lookDir); return lookDir * distMul + camXf.origin; } bool CCompoundTargetReticle::IsGrappleTarget(TUniqueId uid, const CStateManager& mgr) const { return TCastToConstPtr(mgr.GetAllObjectList().GetObjectById(uid)).operator bool(); } float CCompoundTargetReticle::CalculateClampedScale(const zeus::CVector3f& pos, float scale, float clampMin, float clampMax, const CStateManager& mgr) { const CGameCamera* cam = mgr.GetCameraManager()->GetCurrentCamera(mgr); mgr.GetCameraManager()->GetCurrentCameraTransform(mgr); zeus::CVector3f viewPos = cam->GetTransform().transposeRotate(pos - cam->GetTransform().origin); viewPos = zeus::CVector3f(viewPos.x(), viewPos.z(), -viewPos.y()); float realX = cam->GetPerspectiveMatrix().multiplyOneOverW(viewPos).x(); float offsetX = cam->GetPerspectiveMatrix().multiplyOneOverW(viewPos + zeus::CVector3f(scale, 0.f, 0.f)).x(); float unclampedX = (offsetX - realX) * 640; return zeus::clamp(clampMin, unclampedX, clampMax) / unclampedX * scale; } void CCompoundTargetReticle::Touch() { if (x34_crosshairs.IsLoaded()) x34_crosshairs->Touch(0); if (x40_seeker.IsLoaded()) x40_seeker->Touch(0); if (x4c_lockConfirm.IsLoaded()) x4c_lockConfirm->Touch(0); if (x58_targetFlower.IsLoaded()) x58_targetFlower->Touch(0); if (x64_missileBracket.IsLoaded()) x64_missileBracket->Touch(0); if (x70_innerBeamIcon.IsLoaded()) x70_innerBeamIcon->Touch(0); if (x7c_lockFire.IsLoaded()) x7c_lockFire->Touch(0); if (x88_lockDagger.IsLoaded()) x88_lockDagger->Touch(0); if (x94_grapple.IsLoaded()) x94_grapple->Touch(0); if (xa0_chargeTickFirst.IsLoaded()) xa0_chargeTickFirst->Touch(0); if (xac_xrayRetRing.IsLoaded()) xac_xrayRetRing->Touch(0); if (xb8_thermalReticle.IsLoaded()) xb8_thermalReticle->Touch(0); if (xc4_chargeGauge.x0_model.IsLoaded()) xc4_chargeGauge.x0_model->Touch(0); for (SOuterItemInfo& info : xe0_outerBeamIconSquares) if (info.x0_model.IsLoaded()) info.x0_model->Touch(0); } } // namespace urde