#pragma once #include #include #include "Runtime/IOStreams.hpp" #include "Runtime/Character/CharacterCommon.hpp" #include "Runtime/Character/CPASAnimInfo.hpp" #include "Runtime/Character/CPASParmInfo.hpp" namespace urde { class CRandom16; class CPASAnimParmData; class CPASAnimState { pas::EAnimationState x0_id; std::vector x4_parms; std::vector x14_anims; mutable std::vector x24_selectionCache; float ComputeExactMatchWeight(size_t idx, const CPASAnimParm& parm, CPASAnimParm::UParmValue parmVal) const; float ComputePercentErrorWeight(size_t idx, const CPASAnimParm& parm, CPASAnimParm::UParmValue parmVal) const; float ComputeAngularPercentErrorWeight(size_t idx, const CPASAnimParm& parm, CPASAnimParm::UParmValue parmVal) const; s32 PickRandomAnimation(CRandom16& rand) const; public: explicit CPASAnimState(CInputStream& in); explicit CPASAnimState(pas::EAnimationState stateId); pas::EAnimationState GetStateId() const { return x0_id; } size_t GetNumAnims() const { return x14_anims.size(); } bool HasAnims() const { return !x14_anims.empty(); } CPASAnimParm GetAnimParmData(s32 animId, size_t parmIdx) const; std::pair FindBestAnimation(const rstl::reserved_vector& parms, CRandom16& rand, s32 ignoreAnim) const; }; } // namespace urde