#include "Runtime/World/CGameLight.hpp" #include "Runtime/CStateManager.hpp" #include "Runtime/World/CActorParameters.hpp" #include "Runtime/GameGlobalObjects.hpp" #include "Runtime/CSimplePool.hpp" #include "Graphics/CBooRenderer.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path namespace urde { CGameLight::CGameLight(TUniqueId uid, TAreaId aid, bool active, std::string_view name, const zeus::CTransform& xf, TUniqueId parentId, const CLight& light, u32 sourceId, u32 priority, float lifeTime) : CActor(uid, active, name, CEntityInfo(aid, CEntity::NullConnectionList), xf, CModelData::CModelDataNull(), CMaterialList(), CActorParameters::None(), kInvalidUniqueId) , xe8_parentId(parentId) , xec_light(light) , x13c_lightId(sourceId) , x140_priority(priority) , x144_lifeTime(lifeTime) { xec_light.GetRadius(); xec_light.GetIntensity(); SetLightPriorityAndId(); } void CGameLight::Accept(IVisitor& visitor) { visitor.Visit(this); } void CGameLight::Think(float dt, CStateManager& mgr) { if (x144_lifeTime <= 0.f) return; x144_lifeTime -= dt; if (x144_lifeTime <= 0.f) mgr.FreeScriptObject(GetUniqueId()); } void CGameLight::SetLightPriorityAndId() { xec_light.x3c_priority = x140_priority; xec_light.x40_lightId = x13c_lightId; } void CGameLight::SetLight(const CLight& light) { xec_light = light; xec_light.GetRadius(); xec_light.GetIntensity(); SetLightPriorityAndId(); } CLight CGameLight::GetLight() const { CLight ret = xec_light; ret.SetPosition(x34_transform * xec_light.GetPosition()); if (ret.GetType() != ELightType::Point) ret.SetDirection(x34_transform.rotate(xec_light.GetDirection()).normalized()); return ret; } void CGameLight::DebugDraw() { if (!m_debugRes) { const auto* tok = (xec_light.GetType() == ELightType::Spot || xec_light.GetType() == ELightType::Directional) ? g_ResFactory->GetResourceIdByName("CMDL_DebugLightCone") : g_ResFactory->GetResourceIdByName("CMDL_DebugSphere"); if (tok != nullptr && tok->type == FOURCC('CMDL')) { m_debugRes = CStaticRes(tok->id, zeus::skOne3f); } } if (m_debugRes && !m_debugModel) { m_debugModel = std::make_unique(*m_debugRes); } if (m_debugModel) { g_Renderer->SetGXRegister1Color(xec_light.GetColor()); CModelFlags modelFlags; modelFlags.x0_blendMode = 5; modelFlags.x4_color = zeus::skWhite; modelFlags.x4_color.a() = 0.5f; m_debugModel->Render(CModelData::EWhichModel::Normal, zeus::CTransform::Translate(xec_light.GetPosition()), nullptr, modelFlags); m_debugModel->Render(CModelData::EWhichModel::Normal, x34_transform, nullptr, modelFlags); } } } // namespace urde