#ifndef __URDE_IGAMEAREA_HPP__ #define __URDE_IGAMEAREA_HPP__ #include "RetroTypes.hpp" #include "zeus/CTransform.hpp" namespace urde { class CEntity; class IGameArea { public: class Dock { public: struct SDockReference { u32 x0_area = 0; s16 x4_dock = 0; bool x6_loadOther = false; SDockReference() = default; }; private: u32 x0_referenceCount = 0; std::vector x4_dockReferences; rstl::reserved_vector x14_planeVertices; bool x48_isReferenced; public: const rstl::reserved_vector& GetPlaneVertices() const {return x14_planeVertices;} u32 GetReferenceCount() const { return x0_referenceCount; } const std::vector& GetDockRefs() const { return x4_dockReferences; } Dock(CInputStream& in, const zeus::CTransform& xf); TAreaId GetConnectedAreaId(s32 other) const; s16 GetOtherDockNumber(s32 other) const; bool GetShouldLoadOther(s32 other) const; void SetShouldLoadOther(s32 other, bool should); bool ShouldLoadOtherArea(s32 other) const; zeus::CVector3f GetPoint(s32 idx) const; bool IsReferenced() const { return x48_isReferenced; } void SetReferenceCount(s32 v) { x0_referenceCount = v; x48_isReferenced = true; } }; virtual std::pair, s32> IGetScriptingMemoryAlways() const=0; virtual TAreaId IGetAreaId() const=0; virtual CAssetId IGetAreaAssetId() const=0; virtual bool IIsActive() const=0; virtual TAreaId IGetAttachedAreaId(int) const=0; virtual u32 IGetNumAttachedAreas() const=0; virtual CAssetId IGetStringTableAssetId() const=0; virtual const zeus::CTransform& IGetTM() const=0; }; enum class EChain { Invalid = -1, ToDeallocate, Deallocated, Loading, Alive, AliveJudgement }; } #endif // __URDE_IGAMEAREA_HPP__