#ifndef __DNACOMMON_ITWEAKGAME_HPP__ #define __DNACOMMON_ITWEAKGAME_HPP__ #include "ITweak.hpp" namespace DataSpec { struct ITweakGame : ITweak { virtual const std::string& GetWorldPrefix() const = 0; virtual bool GetSplashScreensDisabled() const = 0; virtual float GetFirstPersonFOV() const = 0; virtual float GetPressStartDelay() const = 0; virtual float GetWavecapIntensityNormal() const = 0; virtual float GetWavecapIntensityPoison() const = 0; virtual float GetWavecapIntensityLava() const = 0; virtual float GetRippleIntensityNormal() const = 0; virtual float GetRippleIntensityPoison() const = 0; virtual float GetRippleIntensityLava() const = 0; virtual float GetFluidEnvBumpScale() const = 0; virtual float GetWaterFogDistanceBase() const = 0; virtual float GetWaterFogDistanceRange() const = 0; virtual float GetGravityWaterFogDistanceBase() const = 0; virtual float GetGravityWaterFogDistanceRange() const = 0; virtual float GetHardModeDamageMultiplier() const = 0; virtual float GetHardModeWeaponMultiplier() const = 0; }; } #endif