#pragma once #include #include "World/CPatterned.hpp" #include "World/CPathFindSearch.hpp" #include "Weapon/CProjectileInfo.hpp" #include "Character/CBoneTracking.hpp" namespace urde { class CCollisionActorManager; class CWeaponDescription; } // namespace urde namespace urde::MP1 { struct CBabygothData { float x0_; float x4_; CAssetId x8_; CDamageInfo xc_; CDamageInfo x28_; CAssetId x44_; CAssetId x48_fireBreathRes; CDamageInfo x4c_fireBreathDamage; CDamageVulnerability x68_; CDamageVulnerability xd0_shellVulnerabilities; CAssetId x138_; CAssetId x13c_; float x140_shellHitPoints; s16 x144_shellCrackSfx; CAssetId x148_; CAssetId x14c_; CAssetId x150_; CAssetId x154_; s16 x158_; s16 x15a_; s16 x15c_; float x160_; float x164_; float x168_; CAssetId x16c_; s16 x170_; CAssetId x174_; public: CBabygothData(CInputStream&); CAssetId GetShellModelResId() const; void GetFireballDamage() const; CAssetId GetFireballResID() const; void GetFireballAttackVariance() const; void GetFireballAttackTime() const; CAssetId GetFireBreathResId() const { return x48_fireBreathRes; } CDamageInfo GetFireBreathDamage() const { return x4c_fireBreathDamage; } const CDamageVulnerability& GetShellDamageVulnerability() const { return xd0_shellVulnerabilities; } float GetShellHitPoints() const { return x140_shellHitPoints; } s16 GetShellCrackSfx() { return x144_shellCrackSfx; } }; class CBabygoth final : public CPatterned { public: enum class EPathFindMode { Zero, One }; private: static constexpr s32 skSphereJointCount = 5; static const SSphereJointInfo skSphereJointList[skSphereJointCount]; static const std::string_view skpMouthDamageJoint; s32 x568_ = -1; u32 x56c_ = 0; CBabygothData x570_babyData; TUniqueId x6e8_teamMgr = kInvalidUniqueId; CPathFindSearch x6ec_; CPathFindSearch x7d0_; EPathFindMode x8b4_pathFindMode; zeus::CVector3f x8b8_; zeus::CVector3f x8c4_; float x8d0_; float x8d4_stepBackwardDist = 0.f; float x8d8_ = 0.f; float x8dc_ = 0.f; float x8e0_ = 0.f; float x8e4_ = 0.f; float x8e8_ = 0.f; float x8ec_ = 0.f; CBoneTracking x8f0_boneTracking; std::unique_ptr x928_colActMgr; CCollidableAABox x930_aabox; CProjectileInfo x958_; TUniqueId x980_flameThrower = kInvalidUniqueId; TToken x984_flameThrowerDesc; CDamageVulnerability x98c_; CSegId x9f4_mouthLocator; TUniqueId x9f6_ = kInvalidUniqueId; rstl::reserved_vector x9f8_shellIds; float xa00_shellHitPoints; u32 xa04_ = 0; TLockedToken xa08_noShellModel; TToken xa14_; TToken xa20_; TToken xa2c_; TLockedToken xa38_; // Used to be an optional, not necessary in URDE union { struct { bool xa48_24_isAlert : 1; bool xa48_25_ : 1; bool xa48_26_ : 1; bool xa48_27_ : 1; bool xa48_28_ : 1; bool xa48_29_ : 1; bool xa48_30_ : 1; bool xa48_31_ : 1; bool xa49_24_ : 1; bool xa49_25_ : 1; bool xa49_26_ : 1; bool xa49_27_ : 1; bool xa49_28_ : 1; bool xa49_29_ : 1; }; u32 _dummy = 0; }; void AddSphereCollisionList(const SSphereJointInfo*, s32, std::vector&); void SetupCollisionManager(CStateManager&); void SetupHealthInfo(CStateManager&); void CreateFlameThrower(CStateManager&); void ApplyContactDamage(TUniqueId, CStateManager&); void RemoveFromTeam(CStateManager&); void ApplySeparationBehavior(CStateManager&); bool IsMouthCollisionActor(TUniqueId uid) { return x9f6_ == uid; } bool IsShell(TUniqueId uid) { for (TUniqueId shellId : x9f8_shellIds) { if (shellId == uid) return true; } return false; } void ApplyDamage(CStateManager& mgr, TUniqueId uid); void AvoidPlayerCollision(float, CStateManager&); void AddToTeam(CStateManager& mgr); void sub8021e2c4(float); void sub8021e708(CStateManager&); void UpdateParticleEffects(float, CStateManager&); void TryToGetUp(CStateManager& mgr); bool CheckShouldWakeUp(CStateManager&, float); void SetProjectilePasshtrough(CStateManager&); void UpdateTouchBounds(); void UpdateAttackPosition(CStateManager&, zeus::CVector3f&); void sub8021e3f4(CStateManager&); bool IsDestinationObstructed(CStateManager&); void sub8021d9d0(CStateManager&); void CrackShell(CStateManager&, const TLockedToken&, const zeus::CTransform&, u16, bool); void UpdateHealthInfo(CStateManager&); float CalculateShellCrackHP(u32); public: DEFINE_PATTERNED(Babygoth) CBabygoth(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&, const CPatternedInfo&, const CActorParameters&, const CBabygothData&); void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr); void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) { CPatterned::PreRender(mgr, frustum); xb4_drawFlags.x1_matSetIdx = u8(xa04_); } void Think(float, CStateManager&); void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt); float GetGravityConstant() const { return 10.f * 24.525f; } void SetPathFindMode(EPathFindMode mode) { x8b4_pathFindMode = mode; } const CCollisionPrimitive* GetCollisionPrimitive() const { return &x930_aabox; } EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f& v1, const zeus::CVector3f& v2, const CWeaponMode& wMode, EProjectileAttrib attrib) const { if (wMode.GetType() == EWeaponType::Ice) return EWeaponCollisionResponseTypes::None; if (x56c_ != 3) return EWeaponCollisionResponseTypes::Unknown66; return CPatterned::GetCollisionResponseType(v1, v2, wMode, attrib); } const CDamageVulnerability* GetDamageVulnerability() const { return &CDamageVulnerability::ReflectVulnerabilty(); } const CDamageVulnerability* GetDamageVulnerability(const zeus::CVector3f&, const zeus::CVector3f&, const CDamageInfo&) const { return &CDamageVulnerability::ReflectVulnerabilty(); } void TakeDamage(const zeus::CVector3f&, float) { if (x400_25_alive) x428_damageCooldownTimer = 0.33f; } void Shock(CStateManager&, float, float); void TurnAround(CStateManager&, EStateMsg, float); void GetUp(CStateManager&, EStateMsg, float); void Enraged(CStateManager&, EStateMsg, float); void FollowPattern(CStateManager&, EStateMsg, float); void Taunt(CStateManager&, EStateMsg, float); void Crouch(CStateManager&, EStateMsg, float); void Deactivate(CStateManager&, EStateMsg, float); void Generate(CStateManager&, EStateMsg, float); void TargetPatrol(CStateManager&, EStateMsg, float); void Patrol(CStateManager&, EStateMsg, float); void Approach(CStateManager&, EStateMsg, float); void PathFind(CStateManager&, EStateMsg, float); void SpecialAttack(CStateManager&, EStateMsg, float); void Attack(CStateManager&, EStateMsg, float); void ProjectileAttack(CStateManager&, EStateMsg, float); bool AnimOver(CStateManager&, float) { return x568_ == 4; } bool SpotPlayer(CStateManager& mgr, float arg) { if (xa48_24_isAlert) return true; return CPatterned::SpotPlayer(mgr, arg); } bool InPosition(CStateManager&, float) { return (x8b8_ - GetTranslation()).magSquared() < 9.f; } bool InMaxRange(CStateManager&, float); bool ShotAt(CStateManager&, float) { return x400_24_hitByPlayerProjectile; } bool OffLine(CStateManager& mgr, float arg) { SetPathFindMode(EPathFindMode::Zero); return PathShagged(mgr, arg); } bool ShouldTurn(CStateManager& mgr, float arg); bool Listen(const zeus::CVector3f&, EListenNoiseType); }; } // namespace urde::MP1