#include "Runtime/Collision/CCollisionSurface.hpp" #include namespace urde { CCollisionSurface::CCollisionSurface(const zeus::CVector3f& a, const zeus::CVector3f& b, const zeus::CVector3f& c, u32 flags) : x0_data{a, b, c}, x24_flags(flags) {} zeus::CVector3f CCollisionSurface::GetNormal() const { const zeus::CVector3f v1 = (x0_data[1] - x0_data[0]).cross(x0_data[2] - x0_data[0]); return zeus::CUnitVector3f(v1, true); } zeus::CPlane CCollisionSurface::GetPlane() const { const zeus::CVector3f norm = GetNormal(); return {norm, norm.dot(x0_data[0])}; } } // namespace urde