#pragma once #include #include "Runtime/IOStreams.hpp" #include "Runtime/Character/IMetaAnim.hpp" namespace metaforce { class CMetaAnimPhaseBlend : public IMetaAnim { std::shared_ptr x4_animA; std::shared_ptr x8_animB; float xc_blend; bool x10_; public: explicit CMetaAnimPhaseBlend(CInputStream& in); EMetaAnimType GetType() const override { return EMetaAnimType::PhaseBlend; } void GetUniquePrimitives(std::set& primsOut) const override; std::shared_ptr VGetAnimationTree(const CAnimSysContext& animSys, const CMetaAnimTreeBuildOrders& orders) const override; }; } // namespace metaforce