#include "CCollidableSphere.hpp" namespace urde { const CCollisionPrimitive::Type CCollidableSphere::sType(CCollidableSphere::SetStaticTableIndex, "CCollidableSphere"); u32 CCollidableSphere::sTableIndex = -1; u32 CCollidableSphere::GetTableIndex() const { return sTableIndex; } zeus::CAABox CCollidableSphere::CalculateAABox(const zeus::CTransform &) const { return {}; } zeus::CAABox CCollidableSphere::CalculateLocalAABox() const { return {}; } FourCC CCollidableSphere::GetPrimType() const { return SBIG('SPHR'); } CRayCastResult CCollidableSphere::CastRayInternal(const CInternalRayCastStructure &) const { return {}; } const CCollisionPrimitive::Type& CCollidableSphere::GetType() { return sType; } void CCollidableSphere::SetStaticTableIndex(u32 index) { sTableIndex = index; } bool CCollidableSphere::CollideMovingAABox(const CInternalCollisionStructure &, const zeus::CVector3f &, double &, CCollisionInfo &) { return false; } bool CCollidableSphere::CollideMovingSphere(const CInternalCollisionStructure &, const zeus::CVector3f &, double &, CCollisionInfo &) { return false; } namespace Collide { bool Sphere_AABox(const CInternalCollisionStructure &, CCollisionInfoList &) { return false; } bool Sphere_AABox_Bool(const CInternalCollisionStructure &) { return false; } bool Sphere_Sphere(const CInternalCollisionStructure &, CCollisionInfoList &) { return false; } bool Sphere_Sphere_Bool(const CInternalCollisionStructure &) { return false; } } }