#pragma once #include #include #include #include "Runtime/CRandom16.hpp" #include "Runtime/Graphics/CLineRenderer.hpp" #include "Runtime/RetroTypes.hpp" #include "Runtime/World/CActor.hpp" #include namespace urde { constexpr s32 skMazeCols = 9; constexpr s32 skMazeRows = 7; constexpr s32 skEnterCol = 4; constexpr s32 skEnterRow = 4; constexpr s32 skTargetCol = 5; constexpr s32 skTargetRow = 3; enum class ESide { Invalid = -1, Top = 0, Right = 1, Bottom = 2, Left = 3, }; struct SMazeCell { bool x0_24_openTop : 1 = false; bool x0_25_openRight : 1 = false; bool x0_26_openBottom : 1 = false; bool x0_27_openLeft : 1 = false; bool x0_28_gateTop : 1 = false; bool x0_29_gateRight : 1 = false; bool x0_30_gateBottom : 1 = false; bool x0_31_gateLeft : 1 = false; bool x1_24_puddle : 1 = false; bool x1_25_onPath : 1 = false; bool x1_26_checked : 1 = false; [[nodiscard]] constexpr bool IsOpen() const { return x0_24_openTop || x0_25_openRight || x0_26_openBottom || x0_27_openLeft; } }; class CMazeState { CRandom16 x0_rand{0}; std::array x4_cells{}; s32 x84_enterCol; s32 x88_enterRow; s32 x8c_targetCol; s32 x90_targetRow; bool x94_24_initialized : 1 = false; std::vector m_path; CLineRenderer m_renderer = {CLineRenderer::EPrimitiveMode::LineStrip, skMazeRows * skMazeCols, {}, true}; public: CMazeState(s32 enterCol, s32 enterRow, s32 targetCol, s32 targetRow) : x84_enterCol(enterCol), x88_enterRow(enterRow), x8c_targetCol(targetCol), x90_targetRow(targetRow) {} void Reset(s32 seed); void Initialize(); void GenerateObstacles(); void DebugRender(); [[nodiscard]] SMazeCell& GetCell(u32 col, u32 row) { #ifndef NDEBUG assert(col < skMazeCols); assert(row < skMazeRows); #endif return x4_cells[col + row * skMazeCols]; } [[nodiscard]] SMazeCell& GetCell(u32 idx) { #ifndef NDEBUG assert(idx < x4_cells.size()); #endif return x4_cells[idx]; } }; class CScriptMazeNode : public CActor { s32 xe8_col; s32 xec_row; ESide xf0_side; TUniqueId xf4_gateEffectId = kInvalidUniqueId; float xf8_msgTimer = 1.f; TUniqueId xfc_actorId = kInvalidUniqueId; zeus::CVector3f x100_actorPos; TUniqueId x10c_triggerId = kInvalidUniqueId; zeus::CVector3f x110_triggerPos; TUniqueId x11c_effectId = kInvalidUniqueId; zeus::CVector3f x120_effectPos; std::vector x12c_puddleObjectIds; bool x13c_24_hasPuddle : 1 = false; bool x13c_25_hasGate : 1 = false; bool x13c_26_gateActive : 1 = true; public: CScriptMazeNode(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf, bool active, s32 col, s32 row, s32 side, const zeus::CVector3f& actorPos, const zeus::CVector3f& triggerPos, const zeus::CVector3f& effectPos); void Accept(IVisitor& visitor) override; void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override; void Think(float dt, CStateManager& mgr) override; static void LoadMazeSeeds(); private: void GenerateObjects(CStateManager& mgr); void Reset(CStateManager& mgr); void SendScriptMsgs(CStateManager& mgr, EScriptObjectMessage msg); }; } // namespace urde