#include "CWorldShadow.hpp" namespace urde { CWorldShadow::CWorldShadow(u32, u32, bool) { } void CWorldShadow::EnableModelProjectedShadow(const zeus::CTransform& pos, s32 lightIdx, float f1) { } void CWorldShadow::DisableModelProjectedShadow() { } void CWorldShadow::BuildLightShadowTexture(const CStateManager& mgr, TAreaId aid, s32 lightIdx, const zeus::CAABox& aabb, bool b1, bool b2) { } void CWorldShadow::ResetBlur() { } }