#pragma once #include "Runtime/Collision/CMaterialFilter.hpp" #include #include #include namespace urde { class CInternalRayCastStructure { zeus::CMRay x0_ray; float x38_maxTime; zeus::CTransform x3c_xf; const CMaterialFilter& x6c_filter; public: CInternalRayCastStructure(const zeus::CVector3f& start, const zeus::CVector3f& dir, float length, const zeus::CTransform& xf, const CMaterialFilter& filter) : x0_ray(start, dir, length), x38_maxTime(length), x3c_xf(xf), x6c_filter(filter) {} const zeus::CMRay& GetRay() const { return x0_ray; } const zeus::CVector3f& GetStart() const { return x0_ray.start; } const zeus::CVector3f& GetNormal() const { return x0_ray.end; } float GetMaxTime() const { return x38_maxTime; } const zeus::CTransform& GetTransform() const { return x3c_xf; } const CMaterialFilter& GetFilter() const { return x6c_filter; } }; } // namespace urde