#pragma once #include "CIOWin.hpp" #include "CToken.hpp" namespace urde { class CTexture; namespace MP1 { class CSplashScreen : public CIOWin { public: enum ESplashScreen { NintendoLogo, RetroLogo, DolbyLogo }; private: ESplashScreen x14_splashScreen; float x18_ = 2.0; float x1c_ = 0.0; u32 x20_phase = 0; bool x24_progressiveEnabled = true; bool x25_ = false; TLockedToken x28_texture; public: CSplashScreen(ESplashScreen splash); EMessageReturn OnMessage(const CArchitectureMessage &, CArchitectureQueue &); void Draw() const; }; }