#pragma once #include "RetroTypes.hpp" namespace urde { class CAnimData; class CStateManager; class CGSComboFire { float x0_delay = 0.f; s32 x4_loopState = -1; // In, loop, out s32 x8_cueAnimId = -1; s32 xc_gunId = -1; union { struct { bool x10_24_over : 1; bool x10_25_idle : 1; }; u8 _dummy = 0; }; public: bool IsComboOver() const { return x10_24_over; } s32 GetLoopState() const { return x4_loopState; } void SetLoopState(s32 l) { x4_loopState = l; } void SetIdle(bool i) { x10_25_idle = i; } s32 GetGunId() const { return xc_gunId; } bool Update(CAnimData& data, float dt, CStateManager& mgr); s32 SetAnim(CAnimData& data, s32 gunId, s32 loopState, CStateManager& mgr, float delay); }; }