#pragma once #include "../common.hpp" #include "../gx.hpp" #include namespace aurora::gfx::model { struct DrawData { PipelineRef pipeline; Range vertRange; Range idxRange; Range sVtxRange; Range sNrmRange; Range sTcRange; Range sPackedTcRange; Range uniformRange; uint32_t indexCount; gx::GXBindGroups bindGroups; }; struct PipelineConfig : gx::PipelineConfig {}; struct State {}; State construct_state(); wgpu::RenderPipeline create_pipeline(const State& state, [[maybe_unused]] PipelineConfig config); void render(const State& state, const DrawData& data, const wgpu::RenderPassEncoder& pass); } // namespace aurora::gfx::model