#include "hecl/Backend/HLSL.hpp" #include "hecl/Runtime.hpp" #include #include #include static logvisor::Module Log("hecl::Backend::HLSL"); namespace hecl::Backend { std::string HLSL::EmitTexGenSource2(TexGenSrc src, int uvIdx) const { switch (src) { case TexGenSrc::Position: return "objPos.xy\n"; case TexGenSrc::Normal: return "objNorm.xy\n"; case TexGenSrc::UV: return hecl::Format("v.uvIn[%u]", uvIdx); default: break; } return std::string(); } std::string HLSL::EmitTexGenSource4(TexGenSrc src, int uvIdx) const { switch (src) { case TexGenSrc::Position: return "float4(objPos.xyz, 1.0)\n"; case TexGenSrc::Normal: return "float4(objNorm.xyz, 1.0)\n"; case TexGenSrc::UV: return hecl::Format("float4(v.uvIn[%u], 0.0, 1.0)", uvIdx); default: break; } return std::string(); } std::string HLSL::GenerateVertInStruct(unsigned col, unsigned uv, unsigned w) const { std::string retval = "struct VertData\n" "{\n" " float3 posIn : POSITION;\n" " float3 normIn : NORMAL;\n"; if (col) retval += hecl::Format(" float4 colIn[%u] : COLOR;\n", col); if (uv) retval += hecl::Format(" float2 uvIn[%u] : UV;\n", uv); if (w) retval += hecl::Format(" float4 weightIn[%u] : WEIGHT;\n", w); return retval + "};\n"; } std::string HLSL::GenerateVertToFragStruct(size_t extTexCount, bool reflectionCoords) const { std::string retval = "struct VertToFrag\n" "{\n" " float4 mvpPos : SV_Position;\n" " float4 mvPos : POSITION;\n" " float4 mvNorm : NORMAL;\n"; if (m_tcgs.size()) retval += hecl::Format(" float2 tcgs[%u] : UV;\n", unsigned(m_tcgs.size())); if (extTexCount) retval += hecl::Format(" float2 extTcgs[%u] : EXTUV;\n", unsigned(extTexCount)); if (reflectionCoords) retval += " float2 reflectTcgs[2] : REFLECTUV;\n" " float reflectAlpha : REFLECTALPHA;\n"; return retval + "};\n"; } std::string HLSL::GenerateVertUniformStruct(unsigned skinSlots, bool reflectionCoords) const { std::string retval; if (skinSlots == 0) { retval = "cbuffer HECLVertUniform : register(b0)\n" "{\n" " float4x4 mv;\n" " float4x4 mvInv;\n" " float4x4 proj;\n" "};\n"; } else { retval = hecl::Format( "cbuffer HECLVertUniform : register(b0)\n" "{\n" " float4x4 objs[%u];\n" " float4x4 objsInv[%u];\n" " float4x4 mv;\n" " float4x4 mvInv;\n" " float4x4 proj;\n" "};\n", skinSlots, skinSlots); } retval += "struct TCGMtx\n" "{\n" " float4x4 mtx;\n" " float4x4 postMtx;\n" "};\n" "cbuffer HECLTCGMatrix : register(b1)\n" "{\n" " TCGMtx texMtxs[8];\n" "};\n"; if (reflectionCoords) retval += "cbuffer HECLReflectMtx : register(b3)\n" "{\n" " float4x4 indMtx;\n" " float4x4 reflectMtx;\n" " float reflectAlpha;\n" "};\n" "\n"; return retval; } std::string HLSL::GenerateAlphaTest() const { return " if (colorOut.a < 0.25)\n" " {\n" " discard;\n" " }\n"; } std::string HLSL::GenerateReflectionExpr(ReflectionType type) const { switch (type) { case ReflectionType::None: default: return "float3(0.0, 0.0, 0.0)"; case ReflectionType::Simple: return "reflectionTex.Sample(reflectSamp, vtf.reflectTcgs[1]).rgb * vtf.reflectAlpha"; case ReflectionType::Indirect: return "reflectionTex.Sample(reflectSamp, (reflectionIndTex.Sample(samp, vtf.reflectTcgs[0]).ab - " "float2(0.5, 0.5)) * float2(0.5, 0.5) + vtf.reflectTcgs[1]).rgb * vtf.reflectAlpha"; } } void HLSL::reset(const IR& ir, Diagnostics& diag) { /* Common programmable interpretation */ ProgrammableCommon::reset(ir, diag, "HLSL"); } std::string HLSL::makeVert(unsigned col, unsigned uv, unsigned w, unsigned s, size_t extTexCount, const TextureInfo* extTexs, ReflectionType reflectionType) const { std::string retval = GenerateVertInStruct(col, uv, w) + "\n" + GenerateVertToFragStruct(extTexCount, reflectionType != ReflectionType::None) + "\n" + GenerateVertUniformStruct(s, reflectionType != ReflectionType::None) + "\n" + "VertToFrag main(in VertData v)\n" "{\n" " VertToFrag vtf;\n"; if (s) { /* skinned */ retval += " float4 objPos = float4(0.0,0.0,0.0,0.0);\n" " float4 objNorm = float4(0.0,0.0,0.0,0.0);\n"; for (size_t i = 0; i < s; ++i) retval += hecl::Format( " objPos += mul(objs[%" PRISize "], float4(v.posIn, 1.0)) * v.weightIn[%" PRISize "][%" PRISize "];\n" " objNorm += mul(objsInv[%" PRISize "], float4(v.normIn, 1.0)) * v.weightIn[%" PRISize "][%" PRISize "];\n", i, i / 4, i % 4, i, i / 4, i % 4); retval += " objPos[3] = 1.0;\n" " objNorm = float4(normalize(objNorm.xyz), 0.0);\n" " vtf.mvPos = mul(mv, objPos);\n" " vtf.mvNorm = float4(normalize(mul(mvInv, objNorm).xyz), 0.0);\n" " vtf.mvpPos = mul(proj, vtf.mvPos);\n"; } else { /* non-skinned */ retval += " float4 objPos = float4(v.posIn, 1.0);\n" " float4 objNorm = float4(v.normIn, 0.0);\n" " vtf.mvPos = mul(mv, objPos);\n" " vtf.mvNorm = mul(mvInv, objNorm);\n" " vtf.mvpPos = mul(proj, vtf.mvPos);\n"; } retval += " float4 tmpProj;\n"; int tcgIdx = 0; for (const TexCoordGen& tcg : m_tcgs) { if (tcg.m_mtx < 0) retval += hecl::Format(" vtf.tcgs[%u] = %s;\n", tcgIdx, EmitTexGenSource2(tcg.m_src, tcg.m_uvIdx).c_str()); else retval += hecl::Format( " tmpProj = mul(texMtxs[%u].postMtx, float4(%s(mul(texMtxs[%u].mtx, %s).xyz), 1.0));\n" " vtf.tcgs[%u] = (tmpProj / tmpProj.w).xy;\n", tcg.m_mtx, tcg.m_norm ? "normalize" : "", tcg.m_mtx, EmitTexGenSource4(tcg.m_src, tcg.m_uvIdx).c_str(), tcgIdx); ++tcgIdx; } for (int i = 0; i < extTexCount; ++i) { const TextureInfo& extTex = extTexs[i]; if (extTex.mtxIdx < 0) retval += hecl::Format(" vtf.extTcgs[%u] = %s;\n", i, EmitTexGenSource2(extTex.src, extTex.uvIdx).c_str()); else retval += hecl::Format( " tmpProj = mul(texMtxs[%u].postMtx, float4(%s(mul(texMtxs[%u].mtx, %s).xyz), 1.0));\n" " vtf.extTcgs[%u] = (tmpProj / tmpProj.w).xy;\n", extTex.mtxIdx, extTex.normalize ? "normalize" : "", extTex.mtxIdx, EmitTexGenSource4(extTex.src, extTex.uvIdx).c_str(), i); } if (reflectionType != ReflectionType::None) retval += " vtf.reflectTcgs[0] = normalize(mul(indMtx, float4(v.posIn, 1.0)).xz) * float2(0.5, 0.5) + float2(0.5, " "0.5);\n" " vtf.reflectTcgs[1] = mul(reflectMtx, float4(v.posIn, 1.0)).xy;\n" " vtf.reflectAlpha = reflectAlpha;\n"; return retval + " return vtf;\n" "}\n"; } std::string HLSL::makeFrag(size_t blockCount, const char** blockNames, bool alphaTest, ReflectionType reflectionType, BlendFactor srcFactor, BlendFactor dstFactor, const Function& lighting) const { std::string lightingSrc; if (!lighting.m_source.empty()) lightingSrc = lighting.m_source; else lightingSrc = "static const float4 colorReg0 = float4(1.0, 1.0, 1.0, 1.0);\n" "static const float4 colorReg1 = float4(1.0, 1.0, 1.0, 1.0);\n" "static const float4 colorReg2 = float4(1.0, 1.0, 1.0, 1.0);\n" "static const float4 mulColor = float4(1.0, 1.0, 1.0, 1.0);\n" "static const float4 addColor = float4(0.0, 0.0, 0.0, 0.0);\n"; std::string texMapDecl; if (m_texMapEnd) texMapDecl = hecl::Format("Texture2D texs[%u] : register(t0);\n", m_texMapEnd); if (reflectionType == ReflectionType::Indirect) texMapDecl += hecl::Format( "Texture2D reflectionIndTex : register(t%u);\n" "Texture2D reflectionTex : register(t%u);\n", m_texMapEnd, m_texMapEnd + 1); else if (reflectionType == ReflectionType::Simple) texMapDecl += hecl::Format("Texture2D reflectionTex : register(t%u);\n", m_texMapEnd); std::string retval = std::string("#define BLEND_SRC_") + BlendFactorToDefine(srcFactor, m_blendSrc) + "\n" + "#define BLEND_DST_" + BlendFactorToDefine(dstFactor, m_blendDst) + "\n" + "SamplerState samp : register(s0);\n" "SamplerState clampSamp : register(s1);\n" "SamplerState reflectSamp : register(s2);\n" + GenerateVertToFragStruct(0, reflectionType != ReflectionType::None) + texMapDecl + "\n" + lightingSrc + "\n" + (!alphaTest ? "\n[earlydepthstencil]\n" : "\n") + "float4 main(in VertToFrag vtf) : SV_Target0\n{\n"; if (m_lighting) { if (!lighting.m_entry.empty()) retval += hecl::Format(" float4 lighting = %s(vtf.mvPos.xyz, normalize(vtf.mvNorm.xyz), vtf);\n", lighting.m_entry.data()); else retval += " float4 lighting = float4(1.0,1.0,1.0,1.0);\n"; } unsigned sampIdx = 0; for (const TexSampling& sampling : m_texSamplings) retval += hecl::Format(" float4 sampling%u = texs[%u].Sample(samp, vtf.tcgs[%u]);\n", sampIdx++, sampling.mapIdx, sampling.tcgIdx); std::string reflectionExpr = GenerateReflectionExpr(reflectionType); retval += " float4 colorOut;\n"; if (m_alphaExpr.size()) retval += " colorOut = float4(" + m_colorExpr + " + " + reflectionExpr + ", " + m_alphaExpr + ") * mulColor + addColor;\n"; else retval += " colorOut = float4(" + m_colorExpr + " + " + reflectionExpr + ", 1.0) * mulColor + addColor;\n"; return retval + (alphaTest ? GenerateAlphaTest() : "") + " return colorOut;\n}\n"; } std::string HLSL::makeFrag(size_t blockCount, const char** blockNames, bool alphaTest, ReflectionType reflectionType, BlendFactor srcFactor, BlendFactor dstFactor, const Function& lighting, const Function& post, size_t extTexCount, const TextureInfo* extTexs, bool diffuseOnly) const { std::string lightingSrc; if (!lighting.m_source.empty()) lightingSrc = lighting.m_source; else lightingSrc = "static const float4 colorReg0 = float4(1.0, 1.0, 1.0, 1.0);\n" "static const float4 colorReg1 = float4(1.0, 1.0, 1.0, 1.0);\n" "static const float4 colorReg2 = float4(1.0, 1.0, 1.0, 1.0);\n" "static const float4 mulColor = float4(1.0, 1.0, 1.0, 1.0);\n" "static const float4 addColor = float4(0.0, 0.0, 0.0, 0.0);\n"; std::string postSrc; if (!post.m_source.empty()) postSrc = post.m_source; std::string postEntry; if (!post.m_entry.empty()) postEntry = post.m_entry; std::string texMapDecl; if (m_texMapEnd) texMapDecl = hecl::Format("Texture2D texs[%u] : register(t0);\n", m_texMapEnd); if (reflectionType == ReflectionType::Indirect) texMapDecl += hecl::Format( "Texture2D reflectionIndTex : register(t%u);\n" "Texture2D reflectionTex : register(t%u);\n", m_texMapEnd, m_texMapEnd + 1); else if (reflectionType == ReflectionType::Simple) texMapDecl += hecl::Format("Texture2D reflectionTex : register(t%u);\n", m_texMapEnd); uint32_t extTexBits = 0; for (int i = 0; i < extTexCount; ++i) { const TextureInfo& extTex = extTexs[i]; if (!(extTexBits & (1 << extTex.mapIdx))) { texMapDecl += hecl::Format("Texture2D extTex%u : register(t%u);\n", extTex.mapIdx, extTex.mapIdx); extTexBits |= (1 << extTex.mapIdx); } } std::string retval = std::string("#define BLEND_SRC_") + BlendFactorToDefine(srcFactor, m_blendSrc) + "\n" + "#define BLEND_DST_" + BlendFactorToDefine(dstFactor, m_blendDst) + "\n" + "SamplerState samp : register(s0);\n" "SamplerState clampSamp : register(s1);\n" "SamplerState reflectSamp : register(s2);\n" + GenerateVertToFragStruct(extTexCount, reflectionType != ReflectionType::None) + texMapDecl + "\n" + lightingSrc + "\n" + postSrc + (!alphaTest ? "\n[earlydepthstencil]\n" : "\n") + "float4 main(in VertToFrag vtf) : SV_Target0\n{\n"; if (m_lighting) { if (!lighting.m_entry.empty()) retval += hecl::Format(" float4 lighting = %s(vtf.mvPos.xyz, normalize(vtf.mvNorm.xyz), vtf);\n", lighting.m_entry.data()); else retval += " float4 lighting = float4(1.0,1.0,1.0,1.0);\n"; } unsigned sampIdx = 0; for (const TexSampling& sampling : m_texSamplings) retval += hecl::Format(" float4 sampling%u = texs[%u].Sample(samp, vtf.tcgs[%u]);\n", sampIdx++, sampling.mapIdx, sampling.tcgIdx); std::string reflectionExpr = GenerateReflectionExpr(reflectionType); retval += " float4 colorOut;\n"; if (m_alphaExpr.size() && !diffuseOnly) retval += " colorOut = " + postEntry + "(" + (postEntry.size() ? "vtf, " : "") + "float4(" + m_colorExpr + " + " + reflectionExpr + ", " + m_alphaExpr + ")) * mulColor + addColor;\n"; else retval += " colorOut = " + postEntry + "(" + (postEntry.size() ? "vtf, " : "") + "float4(" + (diffuseOnly ? m_diffuseColorExpr : m_colorExpr) + " + " + reflectionExpr + ", 1.0)) * mulColor + addColor;\n"; return retval + (alphaTest ? GenerateAlphaTest() : "") + " return colorOut;\n}\n"; } } // namespace hecl::Backend