#include "CEnvFxManager.hpp" #include "Graphics/CTexture.hpp" namespace urde { CEnvFxManager::CEnvFxManager() { } void CEnvFxManager::Update(float, const CStateManager&) { } void CEnvFxManager::Render(const CStateManager& mgr) { } void CEnvFxManager::AsyncLoadResources(CStateManager& mgr) { } void CEnvFxManager::SetFxDensity(s32 val, float density) { x34_fxDensity = density; x38_ = val; } void CEnvFxManager::AreaLoaded() { for (CEnvFxManagerGrid& grid : x50_grids) grid.x0_24_ = true; } void CEnvFxManager::Cleanup() { xb68_envRainSplashId = kInvalidUniqueId; xb6a_ = false; xb6c_ = 0; xb70_ = 0; } }