#pragma once #include "RetroTypes.hpp" #include "CRippleManager.hpp" #include "boo/graphicsdev/IGraphicsDataFactory.hpp" namespace urde { class CStateManager; class CScriptWater; class CFluidPlaneManager { class CSplashRecord { float x0_time = 0.f; TUniqueId x4_id; public: CSplashRecord(float time, TUniqueId id) : x0_time(time), x4_id(id) {} void SetTime(float t) { x0_time = t; } float GetTime() const { return x0_time; } void SetUniqueId(TUniqueId id) { x4_id = id; } TUniqueId GetUniqueId() const { return x4_id; } }; CRippleManager x0_rippleManager; rstl::reserved_vector x18_splashes; float x11c_uvT = 0.f; bool x120_ = false; bool x121_ = false; class CFluidProfile { float x0_ = 0.f; float x4_ = 0.f; float x8_ = 0.f; float xc_ = 0.f; float x10_ = 0.f; public: void Clear(); }; static CFluidProfile sProfile; static void SetupRippleMap(); public: static u8 RippleValues[64][64]; static u8 RippleMins[64]; static u8 RippleMaxs[64]; static boo::ObjToken RippleMapTex; CFluidPlaneManager(); void StartFrame(bool); void EndFrame() { x121_ = false; } void Update(float dt); float GetUVT() const { return x11c_uvT; } float GetLastRippleDeltaTime(TUniqueId rippler) const; float GetLastSplashDeltaTime(TUniqueId splasher) const; void CreateSplash(TUniqueId splasher, CStateManager& mgr, const CScriptWater& water, const zeus::CVector3f& pos, float factor, bool sfx); rstl::reserved_vector& SplashRecords() { return x18_splashes; } const CRippleManager& GetRippleManager() const { return x0_rippleManager; } CRippleManager& RippleManager() { return x0_rippleManager; } }; }