#pragma once #include "CEntity.hpp" namespace urde { class CTeamAiData { u32 x0_; u32 x4_; u32 x8_; u32 xc_; u32 x10_; u32 x14_; u32 x18_; float x1c_; float x20_; public: CTeamAiData(CInputStream& in, s32 propCount); }; class CTeamAiMgr : public CEntity { public: CTeamAiMgr(TUniqueId, std::string_view name, const CEntityInfo&, const CTeamAiData& data); void Accept(IVisitor&); }; }