#ifndef __URDE_CQUITGAMESCREEN_HPP__ #define __URDE_CQUITGAMESCREEN_HPP__ #include "RetroTypes.hpp" #include "CToken.hpp" #include "Graphics/Shaders/CColoredQuadFilter.hpp" namespace urde { class CFinalInput; class CGuiFrame; class CGuiTableGroup; class CGuiTextPane; namespace MP1 { enum class EQuitType { QuitGame, ContinueFromLastSave, SaveProgress, QuitNESMetroid, ContinuePlaying }; enum class EQuitAction { None, Yes, No }; class CQuitGameScreen { EQuitType x0_type; TLockedToken x4_frame; CGuiFrame* x10_loadedFrame = nullptr; CGuiTableGroup* x14_tablegroup_quitgame = nullptr; EQuitAction x18_action = EQuitAction::None; std::experimental::optional m_blackScreen; void SetColors(); public: void FinishedLoading(); void DoSelectionChange(CGuiTableGroup* caller, int userSel); void DoAdvance(CGuiTableGroup* caller); EQuitAction Update(float dt); void Draw(); void ProcessUserInput(const CFinalInput& input); CQuitGameScreen(EQuitType type); }; } } #endif // __URDE_CQUITGAMESCREEN_HPP__