#include "CFireFlea.hpp" #include "CStateManager.hpp" #include "CPlayerState.hpp" #include "TCastTo.hpp" namespace urde::MP1 { //region Fire Flea Death Camera const zeus::CColor CFireFlea::CDeathCameraEffect::skEndFadeColor{1.f, 1.f, 0.5f, 1.f}; const zeus::CColor CFireFlea::CDeathCameraEffect::skStartFadeColor{1.f, 0.f, 0.f, 0.f}; zeus::CColor CFireFlea::CDeathCameraEffect::sCurrentFadeColor = zeus::CColor::skClear; CFireFlea::CDeathCameraEffect::CDeathCameraEffect(TUniqueId uid, TAreaId areaId, std::string_view name) : CEntity(uid, CEntityInfo(areaId, CEntity::NullConnectionList), true, name) { } void CFireFlea::CDeathCameraEffect::Accept(IVisitor& visitor) { visitor.Visit(this); } void CFireFlea::CDeathCameraEffect::PreThink(float dt, CStateManager& mgr) { CCameraFilterPassPoly& filterPass = mgr.GetCameraFilterPass(5); u32 r5 = x34_ + x38_; u32 r8 = r5 + x3c_; u32 r31 = r8 + x40_; if (x44_ >= x34_ && x44_ <= r5) { sCurrentFadeColor += zeus::CColor::lerp(skStartFadeColor, skEndFadeColor, x34_- x44_); filterPass.SetFilter(EFilterType::Blend, EFilterShape::Fullscreen, 0.f, sCurrentFadeColor, CAssetId()); } else if (x44_ >= r8 && x44_ <= r31) { sCurrentFadeColor += zeus::CColor::lerp(skEndFadeColor, skStartFadeColor, r8 - x44_); filterPass.SetFilter(EFilterType::Blend, EFilterShape::Fullscreen, 0.f, sCurrentFadeColor, CAssetId()); } else if (x44_ > r5) { sCurrentFadeColor = skEndFadeColor; filterPass.SetFilter(EFilterType::Blend, EFilterShape::Fullscreen, 0.f, sCurrentFadeColor, CAssetId()); } if (r31 == x44_) { filterPass.DisableFilter(0.f); mgr.FreeScriptObject(GetUniqueId()); x44_ = 0; } else x44_++; if (mgr.GetPlayerState()->GetActiveVisor(mgr) != CPlayerState::EPlayerVisor::Thermal) filterPass.DisableFilter(0.f); } void CFireFlea::CDeathCameraEffect::Think(float dt, CStateManager& mgr) { sCurrentFadeColor = zeus::CColor::skClear; } //endregion CFireFlea::CFireFlea(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf, CModelData&& mData, const CActorParameters& actParms, const CPatternedInfo& pInfo, float) : CPatterned(ECharacter::FireFlea, uid, name, EFlavorType::Zero, info, xf, std::move(mData), pInfo, EMovementType::Flyer, EColliderType::One, EBodyType::NewFlyer, actParms, EKnockBackVariant::Small) { } }