#include "MP1/World/CSeedling.hpp" #include "TCastTo.hpp" namespace urde { namespace MP1 { CSeedling::CSeedling(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf, CModelData&& mData, const CPatternedInfo& pInfo, const CActorParameters& actParms, CAssetId, CAssetId, const CDamageInfo&, const CDamageInfo&, float f1, float f2, float f3, float f4) : CWallWalker(ECharacter::Seedling, uid, name, EFlavorType::Zero, info, xf, std::move(mData), pInfo, EMovementType::Ground, EColliderType::Zero, EBodyType::WallWalker, actParms, f1, f2, EKnockBackVariant::Small, f3, 4, f4, false) { } void CSeedling::Accept(IVisitor& visitor) { visitor.Visit(this); } } }